all repos — RPG @ 630b570dd1644c2775f6e1679ac3209144caf618

Fully functional 3D turn based role playing game coded in C# and base Unity.

better endgame screen
Marco Andronaco andronacomarco@gmail.com
Thu, 16 Apr 2020 18:47:46 +0200
commit

630b570dd1644c2775f6e1679ac3209144caf618

parent

c94129d3dfd5f33cc122a2ecd284319917b4d0a4

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M Assets/Scripts/Battle/Fighters/Brady.csAssets/Scripts/Battle/Fighters/Brady.cs

@@ -54,7 +54,6 @@ }

} } while (output == false); - return AbilityDB.Process(this, ability, target, true, out output); } }
M Assets/Scripts/Menu/EndGameManager.csAssets/Scripts/Menu/EndGameManager.cs

@@ -5,17 +5,27 @@ using UnityEngine.UI;

public class EndGameManager : MonoBehaviour { + [Header("UI")] [SerializeField] private GameObject inputPanel = null; [SerializeField] private GameObject highscoresPanel = null; [SerializeField] private Text highscoreName = null; [SerializeField] private Text[] nameObjects = null; [SerializeField] private Text[] scoreObjects = null; + [SerializeField] private Text scoreText = null; + + [Header("Good Guys")] + [SerializeField] private GameObject[] goodGuys = null; + private Leaderboard leaderboard; private int userScore; const int maxRecordsNumber = 4; void Start(){ - userScore = GameMaster.Instance.gold; + GameMaster gm = GameMaster.Instance; + userScore = gm.gold; + string timeString = gm.GetTimerString(); + //TODO: set text + scoreText.text = "You finished the game in " + timeString + "\nand you collected " + userScore + "g"; } public void saveHighScore()
M Assets/Scripts/Utility/GameMaster.csAssets/Scripts/Utility/GameMaster.cs

@@ -157,6 +157,12 @@ public string GetEnemyType()

{ return enemyType; } + + public string GetTimerString(){ + int seconds = Mathf.RoundToInt(timer % 60); + int minutes = Mathf.RoundToInt(seconds / 60); + return minutes.ToString("00") + ":" + seconds.ToString("00"); + } #endregion #region Party Management