all repos — RPG @ 635cf61678575e3f47cc5b2675b37af8d9824f1c

Fully functional 3D turn based role playing game coded in C# and base Unity.

add ganfaul in battle
Marco Andronaco andronacomarco@gmail.com
Wed, 15 Apr 2020 18:54:47 +0200
commit

635cf61678575e3f47cc5b2675b37af8d9824f1c

parent

d5cc90a99daa18d6b6678c9643453ad88b1ce9fd

M Assets/Models/Ganfaul/BattleGanfaulAnimator.controllerAssets/Models/Ganfaul/BattleGanfaulAnimator.controller

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You're finally awake. You were trying to cross the border,\r - right? Walked right into that Orc ambush and got easily defeated." - objectReference: {fileID: 0} - - target: {fileID: 2531946836594585316, guid: 6ea33ca63163f4449b6ad81551de5999, - type: 3} - propertyPath: dialogue.sound - value: - objectReference: {fileID: 8300000, guid: 89ddd49577bc1524c9419b69e5dc8bdc, type: 3} - - target: {fileID: 2531946836594585316, guid: 6ea33ca63163f4449b6ad81551de5999, - type: 3} - propertyPath: dialogue.sentences.Array.data[1] - value: Well, it's your lucky day. I found you unconscious and I brought you - here to heal your wounds, now you should be ready to get revenge. - objectReference: {fileID: 0} - - target: {fileID: 2531946836594585316, guid: 6ea33ca63163f4449b6ad81551de5999, - type: 3} - propertyPath: dialogue.sentences.Array.data[2] - value: Your friend's waiting for you outside, she must be worried sick about - you! - objectReference: {fileID: 0} - - target: {fileID: 2531946836594585316, guid: 6ea33ca63163f4449b6ad81551de5999, - type: 3} - propertyPath: dialogue.sentences.Array.data[3] - value: What? Your third friend? Sorry, I only found and rescued two people, - you guys basically owe me your life from now on. - objectReference: {fileID: 0} - - target: {fileID: 2531946836594585316, guid: 6ea33ca63163f4449b6ad81551de5999, - type: 3} - propertyPath: dialogue.sentences.Array.data[4] - value: So, you want to climb Peek Galeer? 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M Assets/Scripts/Utility/GameMaster.csAssets/Scripts/Utility/GameMaster.cs

@@ -217,6 +217,7 @@ save.rot1 = t.rotation.y;

save.rot2 = t.rotation.z; save.rot3 = t.rotation.w; save.timerfloat = timer; + Debug.Log("saving scene Level" + currentLevel + ", fighting: " + fighting); return save; }

@@ -232,6 +233,7 @@ fighting = f;

lastPosition = pos; lastRotation = rot; timer = timerfloat; //i may need to initialize this with new first. + Debug.Log("loading scene Level" + currentLevel + ", fighting: " + fighting); } public void resetGame()