all repos — RPG @ 9a9528c6bffc34089550b5e8fb4c5a1c4754c8cf

Fully functional 3D turn based role playing game coded in C# and base Unity.

added brady fight
Marco Andronaco andronacomarco@gmail.com
Wed, 15 Apr 2020 12:19:59 +0200
commit

9a9528c6bffc34089550b5e8fb4c5a1c4754c8cf

parent

1be4b62bb8e62efb733d4a69a1b1690c1999981f

30 files changed, 3002 insertions(+), 76 deletions(-)

jump to
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@@ -6361,6 +6361,9 @@ p_mage: {fileID: 7209023621879384557, guid: dc4cc37ee4d998548a36cfaa4ef4cb1f, type: 3}

p_orc: {fileID: 6819439329346995293, guid: f2797a6a1e29df0418a64a5c5ecb739e, type: 3} p_mutant: {fileID: 1765769505958022601, guid: a4054061ea4ee2c4492a160462b4516a, type: 3} + p_brady: {fileID: 7495735790540304316, guid: b903eb1d22a0d6746b34551d25236725, type: 3} + p_ganfaul: {fileID: 7495735790540304316, guid: b903eb1d22a0d6746b34551d25236725, + type: 3} fighters: [] --- !u!4 &2045373361 Transform:
M Assets/Scenes/Level0.unityAssets/Scenes/Level0.unity

@@ -163,20 +163,18 @@ m_PrefabAsset: {fileID: 0}

m_GameObject: {fileID: 62223613} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 0e1de3b45e291714089648173c9d9f1b, type: 3} + m_Script: {fileID: 11500000, guid: cebc004005c600e4ba9dbb255e17a4ae, type: 3} m_Name: m_EditorClassIdentifier: dialogue: name: Archer sound: {fileID: 0} sentences: - - 'You really took your time, huh? And what about Boxer, where do you think he - is right now? - - Welp, I''m sure he''ll show up eventually... He always does in the worst moment - possible.' - - Anyway, those pesky orcs'll pay for what they've done to us! Are you ready? - Let's get going then! + - "You really took your time, huh? And what about Boxer, where do you think he + is right now? Welp, I'm sure he'll show up eventually... He always does in the + worst moment possible.\r" + - "Anyway, those pesky orcs'll pay for what they've done to us! Are you ready? + Let's get going then!\r" - Archer joined your party. --- !u!1 &95955589 GameObject:

@@ -10601,6 +10599,7 @@ m_Name:

m_EditorClassIdentifier: gold: 0 loaded: 0 + currentLevel: 0 --- !u!4 &672366414 Transform: m_ObjectHideFlags: 0

@@ -15857,6 +15856,58 @@ value: 0

objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: db490d779116a5d42b480d64e32e1a48, type: 3} +--- !u!1 &890126618 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: -927199367670048503, guid: dc7d39444c4aafc4ab481d6d1c939fcf, + type: 3} + m_PrefabInstance: {fileID: 1683442190} + m_PrefabAsset: {fileID: 0} +--- !u!114 &890126621 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 890126618} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c385cff4540f51645bcc2eb727ae0d6b, type: 3} + m_Name: + m_EditorClassIdentifier: + dialogue: + name: Brady + sound: {fileID: 0} + sentences: + - I'M MAKING MAC AND CHEESE AND NOBODY CAN STOP ME + bossType: Brady +--- !u!136 &890126622 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 890126618} + m_Material: {fileID: 0} + m_IsTrigger: 1 + m_Enabled: 1 + m_Radius: 2.09 + m_Height: 4.31 + m_Direction: 1 + m_Center: {x: 0, y: 1, z: 0} +--- !u!136 &890126623 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 890126618} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + m_Radius: 0.26403913 + m_Height: 1.8447939 + m_Direction: 1 + m_Center: {x: 0, y: 0.9159892, z: 0} --- !u!1 &898210419 GameObject: m_ObjectHideFlags: 0

@@ -17901,7 +17952,8 @@ type: 3}

propertyPath: dialogue.name value: Weird girl objectReference: {fileID: 0} - m_RemovedComponents: [] + m_RemovedComponents: + - {fileID: 2531946836594585316, guid: 6ea33ca63163f4449b6ad81551de5999, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 6ea33ca63163f4449b6ad81551de5999, type: 3} --- !u!4 &5834425759172371133 Transform:

@@ -17937,6 +17989,11 @@ - target: {fileID: 6787417573680370655, guid: b9089e56c5ff80b419c7f4aba9c5c421,

type: 3} propertyPath: m_IsActive value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6787417572658437003, guid: b9089e56c5ff80b419c7f4aba9c5c421, + type: 3} + propertyPath: m_IsActive + value: 0 objectReference: {fileID: 0} - target: {fileID: 6787417573680370642, guid: b9089e56c5ff80b419c7f4aba9c5c421, type: 3}

@@ -18122,6 +18179,106 @@ - target: {fileID: 6787417573357142790, guid: b9089e56c5ff80b419c7f4aba9c5c421,

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M Assets/Scripts/Battle/BattleManager.csAssets/Scripts/Battle/BattleManager.cs

@@ -46,6 +46,8 @@

[Header("Enemy Prefabs")] public GameObject p_orc; public GameObject p_mutant; + public GameObject p_brady; + public GameObject p_ganfaul; //public GameObject p_enemy1; [Header("Current fighters")]

@@ -262,6 +264,10 @@ case "Orc":

return Instantiate(p_orc, spot.position, spot.rotation); case "Mutant": return Instantiate(p_mutant, spot.position, spot.rotation); + case "Brady": + return Instantiate(p_brady, spot.position, spot.rotation); + case "Ganfaul": + return Instantiate(p_ganfaul, spot.position, spot.rotation); default: Debug.Log("Wrong name!"); return null;
M Assets/Scripts/Overworld/Dialogue/Boss.csAssets/Scripts/Overworld/Dialogue/Boss.cs

@@ -5,9 +5,14 @@ using UnityEngine.SceneManagement;

public class Boss : NPC { - [SerializeField] private string bossType; + [SerializeField] private string bossType = null; void onDisable(){ SceneManager.LoadScene(++GameMaster.Instance.currentLevel); + } + + public override void actionAfterDialogue(){ + Debug.Log("basik finocchio"); + GameMaster.Instance.EnterBattle(name, bossType); } }
M Assets/Scripts/Overworld/Dialogue/DialogueManager.csAssets/Scripts/Overworld/Dialogue/DialogueManager.cs

@@ -6,7 +6,7 @@

[RequireComponent(typeof(AudioSource))] public class DialogueManager : MonoBehaviour { - public bool alreadyTalking = false; + public NPC alreadyTalking = null; [Header("Dialogue Box")] public Animator animator; public Text nameText;

@@ -22,6 +22,9 @@ private AudioSource asource;

private string sentence; private Queue<string> sentences; + + public delegate void MyDelegate(); + static public MyDelegate actionAfterDialogue;

@@ -45,22 +48,23 @@ }

} } - public void StartDialogue(Dialogue dialogue) + public void StartDialogue(NPC npc) { - if(dialogue.sentences.Length == 0) + if(npc.dialogue.sentences.Length == 0) { return; } - alreadyTalking = true; + actionAfterDialogue += new MyDelegate(npc.actionAfterDialogue); + alreadyTalking = npc; setInputEnabled(false); endDialogue = false; animator.SetBool("IsOpen", true); - nameText.text = dialogue.name; - voiceClip = dialogue.sound; + nameText.text = npc.dialogue.name; + voiceClip = npc.dialogue.sound; sentences.Clear(); - foreach(string sentence in dialogue.sentences) + foreach(string sentence in npc.dialogue.sentences) { sentences.Enqueue(sentence); }

@@ -95,6 +99,8 @@ {

setInputEnabled(true); UI.stopText(); animator.SetBool("IsOpen", false); + actionAfterDialogue(); + actionAfterDialogue = null; StartCoroutine(CoolDown(0.3f)); }

@@ -121,6 +127,6 @@

private IEnumerator CoolDown(float seconds) { yield return new WaitForSeconds(seconds); - alreadyTalking = false; + alreadyTalking = null; } }
M Assets/Scripts/Overworld/Dialogue/NPC.csAssets/Scripts/Overworld/Dialogue/NPC.cs

@@ -2,12 +2,11 @@ using System.Collections;

using System.Collections.Generic; using UnityEngine; -public class NPC : MonoBehaviour +public abstract class NPC : MonoBehaviour { private DialogueManager dm; private string colliderName; public Dialogue dialogue; - private void Start() {

@@ -29,6 +28,8 @@ }

public void TriggerDialogue() { - dm.StartDialogue(dialogue); + dm.StartDialogue(this); } + + public abstract void actionAfterDialogue(); }
A Assets/Scripts/Overworld/Dialogue/PeacefulNPC.cs

@@ -0,0 +1,11 @@

+using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PeacefulNPC : NPC +{ + public override void actionAfterDialogue() + { + return; + } +}
A Assets/Scripts/Overworld/Dialogue/PeacefulNPC.cs.meta

@@ -0,0 +1,11 @@

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M Assets/Scripts/Utility/GameMaster.csAssets/Scripts/Utility/GameMaster.cs

@@ -204,7 +204,7 @@ save.timerfloat = timer;

return save; } - public void LoadManager(int cl, List<string> ke, int g, Dictionary<string, Stats> p,Inventory i, string f, Vector3 pos, Quaternion rot, float timerfloat) + public void LoadManager(int cl, List<string> ke, int g, Dictionary<string, Stats> p, Inventory i, string f, Vector3 pos, Quaternion rot, float timerfloat) { loaded = true; currentLevel = cl;
M Assets/Scripts/Utility/UI.csAssets/Scripts/Utility/UI.cs

@@ -21,14 +21,16 @@ public static bool displaying_text = false;

public static void setSLButtonText(Button btn, int slot, bool load) { - Debug.Log("filling button " + btn.ToString()); + //Debug.Log("filling button " + btn.ToString()); int seconds; DateTime dt = GetSlotDateTime(slot, out seconds); if(dt == default) { - if(load){ + if(load) + { btn.enabled = false; - } else { + } else + { btn.enabled = true; } btn.GetComponentInChildren<Text>().text = "Empty";