balanced game; better music; better brady dialogue
Marco Andronaco andronacomarco@gmail.com
Fri, 17 Apr 2020 14:05:49 +0200
1 files changed,
4 insertions(+),
4 deletions(-)
jump to
M
Assets/Scripts/Utility/Stats.cs
→
Assets/Scripts/Utility/Stats.cs
@@ -110,7 +110,7 @@ abilities.Add(new FireBall());
abilities.Add(new ReviveFull()); break; case "Orc": - hp = maxHP = 300; + hp = maxHP = 700; mp = maxMP = 0; atk = maxATK = 40; def = maxDEF = 55;@@ -118,7 +118,7 @@ agl = maxAGL = 25;
lck = maxLCK = 15; break; case "Mutant": - hp = maxHP = 500; + hp = maxHP = 700; mp = maxMP = 0; atk = maxATK = 43; def = maxDEF = 60;@@ -126,7 +126,7 @@ agl = maxAGL = 27;
lck = maxLCK = 20; break; case "Brady": - hp = maxHP = 1000; + hp = maxHP = 1500; mp = maxMP = 600; atk = maxATK = 50; def = maxDEF = 60;@@ -136,7 +136,7 @@ abilities.Add(new FireBall());
abilities.Add(new HealBig()); break; case "Ganfaul": - hp = maxHP = 2500; + hp = maxHP = 2750; mp = maxMP = 660; atk = maxATK = 55; def = maxDEF = 60;