GBA SIO: Prevent writing read-only multiplayer bits
Vicki Pfau vi@endrift.com
Sun, 17 Feb 2019 22:13:40 -0800
2 files changed,
2 insertions(+),
0 deletions(-)
M
CHANGES
→
CHANGES
@@ -13,6 +13,7 @@ - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
- GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293) - Qt: Fix audio context holding onto closed game controller - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300) + - GBA SIO: Prevent writing read-only multiplayer bits Misc: - GBA Savedata: EEPROM performance fixes - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
M
src/gba/sio.c
→
src/gba/sio.c
@@ -164,6 +164,7 @@ value &= ~0x0080;
} break; case SIO_MULTI: + value &= 0xFF83; value |= 0xC; break; default: