all repos — mgba @ 03f20436b531dd32924be3103033c77be16d8a86

mGBA Game Boy Advance Emulator

Shaders: Fix AGS-001 shader with some bad drivers
Jeffrey Pfau jeffrey@endrift.com
Sat, 20 Feb 2016 23:43:09 -0800
commit

03f20436b531dd32924be3103033c77be16d8a86

parent

340aed5142219e956b0cc6534223ce15e20b7d52

2 files changed, 2 insertions(+), 1 deletions(-)

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M CHANGESCHANGES

@@ -12,6 +12,7 @@ - SDL: Fix joystick initialization on BS

- SDL: Fix potential joystick crash in games with rumble - SDL: Fix axes being mapped wrong - Qt: Fix initial state of key mapping + - Shaders: Fix AGS-001 shader with some bad drivers Misc: - GBA: Slightly optimize GBAProcessEvents - Qt: Add preset for DualShock 4
M res/shaders/ags001.shader/ags001-light.fsres/shaders/ags001.shader/ags001-light.fs

@@ -13,7 +13,7 @@ float sp = pow(speed, lightBrightness);

float dc = pow(decay, -lightBrightness); float s = (sp - dc) / (sp + dc); vec2 radius = (texCoord.st - vec2(0.5, 0.5)) * vec2(coeff * s); - radius = pow(radius, vec2(4.0)); + radius = pow(abs(radius), vec2(4.0)); vec3 bleed = vec3(0.12, 0.14, 0.19); bleed += (dot(radius, radius) + vec3(0.02, 0.03, 0.05)) * vec3(0.14, 0.18, 0.2);