Shaders: Fix AGS-001 shader with some bad drivers
Jeffrey Pfau jeffrey@endrift.com
Sat, 20 Feb 2016 23:43:09 -0800
2 files changed,
2 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -12,6 +12,7 @@ - SDL: Fix joystick initialization on BS
- SDL: Fix potential joystick crash in games with rumble - SDL: Fix axes being mapped wrong - Qt: Fix initial state of key mapping + - Shaders: Fix AGS-001 shader with some bad drivers Misc: - GBA: Slightly optimize GBAProcessEvents - Qt: Add preset for DualShock 4
M
res/shaders/ags001.shader/ags001-light.fs
→
res/shaders/ags001.shader/ags001-light.fs
@@ -13,7 +13,7 @@ float sp = pow(speed, lightBrightness);
float dc = pow(decay, -lightBrightness); float s = (sp - dc) / (sp + dc); vec2 radius = (texCoord.st - vec2(0.5, 0.5)) * vec2(coeff * s); - radius = pow(radius, vec2(4.0)); + radius = pow(abs(radius), vec2(4.0)); vec3 bleed = vec3(0.12, 0.14, 0.19); bleed += (dot(radius, radius) + vec3(0.02, 0.03, 0.05)) * vec3(0.14, 0.18, 0.2);