Shaders: Fix gba-color shader resolution (fixes #1435)
Vicki Pfau vi@endrift.com
Wed, 18 Sep 2019 19:35:45 -0700
2 files changed,
3 insertions(+),
0 deletions(-)
M
CHANGES
→
CHANGES
@@ -61,6 +61,7 @@ - Qt: Only show emulator restart warning once per settings saving
- Qt: Improve cheat view UX - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104) - FFmpeg: Drain recording buffers + - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435) Misc: - GBA Savedata: EEPROM performance fixes - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
M
res/shaders/gba-color.shader/manifest.ini
→
res/shaders/gba-color.shader/manifest.ini
@@ -7,6 +7,8 @@
[pass.0] fragmentShader=gba-color.fs blend=1 +width=-1 +height=-1 [pass.0.uniform.darken_screen] type=float