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mGBA Game Boy Advance Emulator

Shaders: Fix gba-color shader resolution (fixes #1435)
Vicki Pfau vi@endrift.com
Wed, 18 Sep 2019 19:35:45 -0700
commit

0b40fb0704300fadd40ff798295711b1c14f3c57

parent

7f4ca56af8d543c1dbf7b8ce12c3d7c6f2ce05d6

2 files changed, 3 insertions(+), 0 deletions(-)

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M CHANGESCHANGES

@@ -61,6 +61,7 @@ - Qt: Only show emulator restart warning once per settings saving

- Qt: Improve cheat view UX - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104) - FFmpeg: Drain recording buffers + - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435) Misc: - GBA Savedata: EEPROM performance fixes - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
M res/shaders/gba-color.shader/manifest.inires/shaders/gba-color.shader/manifest.ini

@@ -7,6 +7,8 @@

[pass.0] fragmentShader=gba-color.fs blend=1 +width=-1 +height=-1 [pass.0.uniform.darken_screen] type=float