GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
Jeffrey Pfau jeffrey@endrift.com
Sun, 30 Aug 2015 18:22:36 -0700
2 files changed,
6 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -8,6 +8,7 @@ - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
- GBA: Deinit savegame when unloading a ROM Misc: - Qt: Remove useless help icons in dialogs + - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng 0.3.0: (2015-08-16) Features:
M
src/gba/serialize.c
→
src/gba/serialize.c
@@ -300,7 +300,11 @@ return success;
} bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) { +#ifdef USE_PNG if (!screenshot) { +#else + UNUSED(screenshot); +#endif vf->truncate(vf, sizeof(struct GBASerializedState)); struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE); if (!state) {@@ -309,8 +313,8 @@ }
GBASerialize(gba, state); vf->unmap(vf, state, sizeof(struct GBASerializedState)); return true; - } #ifdef USE_PNG + } else { return _savePNGState(gba, vf); }