all repos — mgba @ 0d96ba4f8fab5af32ea2491c7ecc8d958cdf50de

mGBA Game Boy Advance Emulator

Wii: Add libwiidrc support
Vicki Pfau vi@endrift.com
Thu, 26 Nov 2020 22:09:01 -0800
commit

0d96ba4f8fab5af32ea2491c7ecc8d958cdf50de

parent

2e2ad705500f0f52769c14b6f9722def9057633c

3 files changed, 113 insertions(+), 6 deletions(-)

jump to
M CHANGESCHANGES

@@ -14,6 +14,7 @@ - Command scripts for CLI debugger (by ahigerd)

- ARM disassembler now resolves addresses to symbol names - Add Game Boy Player feature support to ports - Individual window types can now be toggled in debugging views + - Support for the Wii U GamePad when running as an injected VC title Emulation fixes: - ARM: Fix ALU reading PC after shifting - ARM: Fix STR storing PC after address calculation
M src/platform/wii/CMakeLists.txtsrc/platform/wii/CMakeLists.txt

@@ -3,6 +3,11 @@ find_program(GXTEXCONV gxtexconv)

find_program(RAW2C raw2c) find_program(WIILOAD wiiload) +find_library(WIIDRC_LIBRARY wiidrc) +if(WIIDRC_LIBRARY) + add_definitions(-DWIIDRC) +endif() + set(OS_DEFINES _GNU_SOURCE COLOR_16_BIT COLOR_5_6_5 USE_VFS_FILE IOAPI_NO_64 FIXED_ROM_BUFFER) list(APPEND CORE_VFS_SRC ${CMAKE_SOURCE_DIR}/src/util/vfs/vfs-file.c ${CMAKE_SOURCE_DIR}/src/util/vfs/vfs-dirent.c ${CMAKE_SOURCE_DIR}/src/util/vfs/vfs-devlist.c)

@@ -20,6 +25,9 @@ set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/font.c PROPERTIES GENERATED ON)

add_executable(${BINARY_NAME}.elf ${GUI_SRC} main.c) set_target_properties(${BINARY_NAME}.elf PROPERTIES COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}") target_link_libraries(${BINARY_NAME}.elf ${BINARY_NAME} ${OS_LIB}) +if(WIIDRC_LIBRARY) + target_link_libraries(${BINARY_NAME}.elf ${WIIDRC_LIBRARY}) +endif() add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/font.tpl COMMAND ${GXTEXCONV} -i ${CMAKE_SOURCE_DIR}/res/font2x.png -o font.tpl colfmt=5 mipmap=no
M src/platform/wii/main.csrc/platform/wii/main.c

@@ -28,10 +28,15 @@ #include <mgba-util/gui/menu.h>

#include <mgba-util/memory.h> #include <mgba-util/vfs.h> +#ifdef WIIDRC +#include <wiidrc/wiidrc.h> +#endif + #define GCN1_INPUT 0x47434E31 #define GCN2_INPUT 0x47434E32 #define WIIMOTE_INPUT 0x5749494D #define CLASSIC_INPUT 0x57494943 +#define DRC_INPUT 0x44524355 #define TEX_W 256 #define TEX_H 224

@@ -254,6 +259,9 @@ VIDEO_WaitVSync();

PAD_Init(); WPAD_Init(); WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR); +#ifdef WIIDRC + WiiDRC_Init(); +#endif AUDIO_Init(0); AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ); AUDIO_RegisterDMACallback(_audioDMA);

@@ -452,6 +460,31 @@ "Right",

}, .nKeys = 32 }, +#ifdef WIIDRC + { + .name = "Wii U GamePad Input", + .id = DRC_INPUT, + .keyNames = (const char*[]) { + 0, // Sync + "\1\xE", + "-", + "+", + "R", + "L", + "ZR", + "ZL", + "Down", + "Up", + "Right", + "Left", + "Y", + "X", + "B", + "A", + }, + .nKeys = 16 + }, +#endif { .id = 0 } }, .configExtra = (struct GUIMenuItem[]) {

@@ -576,6 +609,15 @@ _mapKey(&runner.params.keyMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_DOWN, GUI_INPUT_DOWN);

_mapKey(&runner.params.keyMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_LEFT, GUI_INPUT_LEFT); _mapKey(&runner.params.keyMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_RIGHT, GUI_INPUT_RIGHT); +#ifdef WIIDRC + _mapKey(&runner.params.keyMap, DRC_INPUT, WIIDRC_BUTTON_A, GUI_INPUT_SELECT); + _mapKey(&runner.params.keyMap, DRC_INPUT, WIIDRC_BUTTON_B, GUI_INPUT_BACK); + _mapKey(&runner.params.keyMap, DRC_INPUT, WIIDRC_BUTTON_X, GUI_INPUT_CANCEL); + _mapKey(&runner.params.keyMap, DRC_INPUT, WIIDRC_BUTTON_UP, GUI_INPUT_UP); + _mapKey(&runner.params.keyMap, DRC_INPUT, WIIDRC_BUTTON_DOWN, GUI_INPUT_DOWN); + _mapKey(&runner.params.keyMap, DRC_INPUT, WIIDRC_BUTTON_LEFT, GUI_INPUT_LEFT); + _mapKey(&runner.params.keyMap, DRC_INPUT, WIIDRC_BUTTON_RIGHT, GUI_INPUT_RIGHT); +#endif float stretch = 0; if (mCoreConfigGetFloatValue(&runner.config, "stretchWidth", &stretch)) {

@@ -701,29 +743,48 @@ u32 wiiPad = WPAD_ButtonsHeld(0);

u32 ext = 0; WPAD_Probe(0, &ext); +#ifdef WIIDRC + u32 drckeys = 0; + if (WiiDRC_ScanPads()) { + drckeys = WiiDRC_ButtonsHeld(); + } +#endif + int keys = 0; keys |= mInputMapKeyBits(map, GCN1_INPUT, padkeys, 0); keys |= mInputMapKeyBits(map, GCN2_INPUT, padkeys, 0); keys |= mInputMapKeyBits(map, WIIMOTE_INPUT, wiiPad, 0); +#ifdef WIIDRC + keys |= mInputMapKeyBits(map, DRC_INPUT, drckeys, 0); +#endif if (ext == WPAD_EXP_CLASSIC) { keys |= mInputMapKeyBits(map, CLASSIC_INPUT, wiiPad, 0); } int x = PAD_StickX(0); int y = PAD_StickY(0); - int w_x = WPAD_StickX(0, 0); - int w_y = WPAD_StickY(0, 0); - if (x < -ANALOG_DEADZONE || w_x < -ANALOG_DEADZONE) { + int wX = WPAD_StickX(0, 0); + int wY = WPAD_StickY(0, 0); + ATTRIBUTE_UNUSED int drcX = 0; + ATTRIBUTE_UNUSED int drcY = 0; +#ifdef WIIDRC + if (WiiDRC_Connected()) { + drcX = WiiDRC_lStickX(); + drcY = WiiDRC_lStickY(); + } +#endif + if (x < -ANALOG_DEADZONE || wX < -ANALOG_DEADZONE || drcX < -ANALOG_DEADZONE) { keys |= 1 << GUI_INPUT_LEFT; } - if (x > ANALOG_DEADZONE || w_x > ANALOG_DEADZONE) { + if (x > ANALOG_DEADZONE || wX > ANALOG_DEADZONE || drcX > ANALOG_DEADZONE) { keys |= 1 << GUI_INPUT_RIGHT; } - if (y < -ANALOG_DEADZONE || w_y < -ANALOG_DEADZONE) { + if (y < -ANALOG_DEADZONE || wY < -ANALOG_DEADZONE || drcY < -ANALOG_DEADZONE) { keys |= 1 << GUI_INPUT_DOWN; } - if (y > ANALOG_DEADZONE || w_y > ANALOG_DEADZONE) { + if (y > ANALOG_DEADZONE || wY > ANALOG_DEADZONE || drcY > ANALOG_DEADZONE) { keys |= 1 << GUI_INPUT_UP; } + return keys; }

@@ -803,12 +864,27 @@ _mapKey(&runner->core->inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_RIGHT, GBA_KEY_RIGHT);

_mapKey(&runner->core->inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_FULL_L, GBA_KEY_L); _mapKey(&runner->core->inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_FULL_R, GBA_KEY_R); +#ifdef WIIDRC + _mapKey(&runner->core->inputMap, DRC_INPUT, WIIDRC_BUTTON_A, GBA_KEY_A); + _mapKey(&runner->core->inputMap, DRC_INPUT, WIIDRC_BUTTON_B, GBA_KEY_B); + _mapKey(&runner->core->inputMap, DRC_INPUT, WIIDRC_BUTTON_PLUS, GBA_KEY_START); + _mapKey(&runner->core->inputMap, DRC_INPUT, WIIDRC_BUTTON_MINUS, GBA_KEY_SELECT); + _mapKey(&runner->core->inputMap, DRC_INPUT, WIIDRC_BUTTON_UP, GBA_KEY_UP); + _mapKey(&runner->core->inputMap, DRC_INPUT, WIIDRC_BUTTON_DOWN, GBA_KEY_DOWN); + _mapKey(&runner->core->inputMap, DRC_INPUT, WIIDRC_BUTTON_LEFT, GBA_KEY_LEFT); + _mapKey(&runner->core->inputMap, DRC_INPUT, WIIDRC_BUTTON_RIGHT, GBA_KEY_RIGHT); + _mapKey(&runner->core->inputMap, DRC_INPUT, WIIDRC_BUTTON_L, GBA_KEY_L); + _mapKey(&runner->core->inputMap, DRC_INPUT, WIIDRC_BUTTON_R, GBA_KEY_R); +#endif + struct mInputAxis desc = { GBA_KEY_RIGHT, GBA_KEY_LEFT, ANALOG_DEADZONE, -ANALOG_DEADZONE }; mInputBindAxis(&runner->core->inputMap, GCN1_INPUT, 0, &desc); mInputBindAxis(&runner->core->inputMap, CLASSIC_INPUT, 0, &desc); + mInputBindAxis(&runner->core->inputMap, DRC_INPUT, 0, &desc); desc = (struct mInputAxis) { GBA_KEY_UP, GBA_KEY_DOWN, ANALOG_DEADZONE, -ANALOG_DEADZONE }; mInputBindAxis(&runner->core->inputMap, GCN1_INPUT, 1, &desc); mInputBindAxis(&runner->core->inputMap, CLASSIC_INPUT, 1, &desc); + mInputBindAxis(&runner->core->inputMap, DRC_INPUT, 1, &desc); outputBuffer = memalign(32, TEX_W * TEX_H * BYTES_PER_PIXEL); runner->core->setVideoBuffer(runner->core, outputBuffer, TEX_W);

@@ -1033,9 +1109,18 @@ WPAD_ScanPads();

u32 wiiPad = WPAD_ButtonsHeld(0); u32 ext = 0; WPAD_Probe(0, &ext); +#ifdef WIIDRC + u32 drckeys = 0; + if (WiiDRC_ScanPads()) { + drckeys = WiiDRC_ButtonsHeld(); + } +#endif uint16_t keys = mInputMapKeyBits(&runner->core->inputMap, GCN1_INPUT, padkeys, 0); keys |= mInputMapKeyBits(&runner->core->inputMap, GCN2_INPUT, padkeys, 0); keys |= mInputMapKeyBits(&runner->core->inputMap, WIIMOTE_INPUT, wiiPad, 0); +#ifdef WIIDRC + keys |= mInputMapKeyBits(&runner->core->inputMap, DRC_INPUT, drckeys, 0); +#endif enum GBAKey angles = mInputMapAxis(&runner->core->inputMap, GCN1_INPUT, 0, PAD_StickX(0)); if (angles != GBA_KEY_NONE) {

@@ -1056,6 +1141,19 @@ if (angles != GBA_KEY_NONE) {

keys |= 1 << angles; } } +#ifdef WIIDRC + if (WiiDRC_Connected()) { + keys |= mInputMapKeyBits(&runner->core->inputMap, DRC_INPUT, drckeys, 0); + angles = mInputMapAxis(&runner->core->inputMap, DRC_INPUT, 0, WiiDRC_lStickX()); + if (angles != GBA_KEY_NONE) { + keys |= 1 << angles; + } + angles = mInputMapAxis(&runner->core->inputMap, DRC_INPUT, 1, WiiDRC_lStickY()); + if (angles != GBA_KEY_NONE) { + keys |= 1 << angles; + } + } +#endif return keys; }