GBA: Fix FFTA idle loop location
Jeffrey Pfau jeffrey@endrift.com
Sat, 24 Jan 2015 14:28:35 -0800
1 files changed,
1 insertions(+),
1 deletions(-)
jump to
M
src/gba/gba-overrides.c
→
src/gba/gba-overrides.c
@@ -26,7 +26,7 @@ { "V49J", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
{ "V49E", SAVEDATA_SRAM, GPIO_RUMBLE, -1 }, // Final Fantasy Tactics Advance - { "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000418 }, + { "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000428 }, // Koro Koro Puzzle - Happy Panechu! { "KHPJ", SAVEDATA_EEPROM, GPIO_TILT, -1 },