GBA: Bump idle loop detection threshold to 10000
Jeffrey Pfau jeffrey@endrift.com
Sat, 24 Jan 2015 14:43:16 -0800
1 files changed,
1 insertions(+),
1 deletions(-)
jump to
M
src/gba/gba-memory.c
→
src/gba/gba-memory.c
@@ -14,7 +14,7 @@ #include "gba-serialize.h"
#include "hle-bios.h" #include "util/memory.h" -#define IDLE_LOOP_THRESHOLD 200 +#define IDLE_LOOP_THRESHOLD 10000 static uint32_t _popcount32(unsigned bits); static uint32_t _deadbeef[2] = { 0xDEADBEEF, 0xFEEDFACE };