all repos — mgba @ d11428ad40996c66e9ef831461373c38e8d3db7d

mGBA Game Boy Advance Emulator

GBA: Bump idle loop detection threshold to 10000
Jeffrey Pfau jeffrey@endrift.com
Sat, 24 Jan 2015 14:43:16 -0800
commit

d11428ad40996c66e9ef831461373c38e8d3db7d

parent

e1fc839ed84c8a3b58f1184d391a6df714eac0b1

1 files changed, 1 insertions(+), 1 deletions(-)

jump to
M src/gba/gba-memory.csrc/gba/gba-memory.c

@@ -14,7 +14,7 @@ #include "gba-serialize.h"

#include "hle-bios.h" #include "util/memory.h" -#define IDLE_LOOP_THRESHOLD 200 +#define IDLE_LOOP_THRESHOLD 10000 static uint32_t _popcount32(unsigned bits); static uint32_t _deadbeef[2] = { 0xDEADBEEF, 0xFEEDFACE };