GBA SIO: Fix Multiplayer busy bit
Vicki Pfau vi@endrift.com
Mon, 24 Feb 2020 19:54:05 -0800
2 files changed,
2 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -9,6 +9,7 @@ - GBA BIOS: Implement dummy sound driver calls
- GBA BIOS: Improve HLE BIOS timing - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320) - GBA Memory: Improve gamepak prefetch timing + - GBA SIO: Fix Multiplayer busy bit - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319) - GBA Video: Fix Hblank timing Other fixes:
M
include/mgba/internal/gba/sio.h
→
include/mgba/internal/gba/sio.h
@@ -47,7 +47,7 @@ DECL_BIT(GBASIOMultiplayer, Slave, 2);
DECL_BIT(GBASIOMultiplayer, Ready, 3); DECL_BITS(GBASIOMultiplayer, Id, 4, 2); DECL_BIT(GBASIOMultiplayer, Error, 6); -DECL_BIT(GBASIOMultiplayer, Busy, 8); +DECL_BIT(GBASIOMultiplayer, Busy, 7); DECL_BIT(GBASIOMultiplayer, Irq, 14); struct GBASIODriverSet {