Start implementing OBJWIN
@@ -81,6 +81,11 @@ softwareRenderer->blda = 0;
softwareRenderer->bldb = 0; softwareRenderer->bldy = 0; + softwareRenderer->win0.priority = 0; + softwareRenderer->win1.priority = 1; + softwareRenderer->objwin.priority = 2; + softwareRenderer->winout.priority = 3; + for (i = 0; i < 4; ++i) { struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i]; bg->index = i;@@ -365,7 +370,7 @@ memset(softwareRenderer->spriteLayer, 0, sizeof(softwareRenderer->spriteLayer));
softwareRenderer->windows[0].endX = VIDEO_HORIZONTAL_PIXELS; softwareRenderer->nWindows = 1; - if (softwareRenderer->dispcnt.win0Enable || softwareRenderer->dispcnt.win1Enable) { + if (softwareRenderer->dispcnt.win0Enable || softwareRenderer->dispcnt.win1Enable || softwareRenderer->dispcnt.objwinEnable) { softwareRenderer->windows[0].control = softwareRenderer->winout; if (softwareRenderer->dispcnt.win1Enable && y < softwareRenderer->win1V.end && y >= softwareRenderer->win1V.start) { BREAK_WINDOW(win1);@@ -380,6 +385,7 @@
int w; int x = 0; for (w = 0; w < softwareRenderer->nWindows; ++w) { + // TOOD: handle objwin on backdrop uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND; if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !softwareRenderer->windows[w].control.blendEnable) { backdrop |= softwareRenderer->normalPalette[0];@@ -535,6 +541,12 @@ _updatePalettes(renderer);
} } +#define TEST_LAYER_ENABLED(X) \ + (renderer->bg[X].enabled && \ + (renderer->currentWindow.bg ## X ## Enable || \ + (renderer->dispcnt.objwinEnable && renderer->objwin.bg ## X ## Enable)) && \ + renderer->bg[X].priority == priority) + static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) { int w; renderer->end = 0;@@ -575,13 +587,13 @@ for (w = 0; w < renderer->nWindows; ++w) {
renderer->start = renderer->end; renderer->end = renderer->windows[w].endX; renderer->currentWindow = renderer->windows[w].control; - if (renderer->bg[0].enabled && renderer->currentWindow.bg0Enable && renderer->bg[0].priority == priority && renderer->dispcnt.mode < 2) { + if (TEST_LAYER_ENABLED(0) && renderer->dispcnt.mode < 2) { _drawBackgroundMode0(renderer, &renderer->bg[0], y); } - if (renderer->bg[1].enabled && renderer->currentWindow.bg1Enable && renderer->bg[1].priority == priority && renderer->dispcnt.mode < 2) { + if (TEST_LAYER_ENABLED(1) && renderer->dispcnt.mode < 2) { _drawBackgroundMode0(renderer, &renderer->bg[1], y); } - if (renderer->bg[2].enabled && renderer->currentWindow.bg2Enable && renderer->bg[2].priority == priority) { + if (TEST_LAYER_ENABLED(2)) { switch (renderer->dispcnt.mode) { case 0: _drawBackgroundMode0(renderer, &renderer->bg[2], y);@@ -603,7 +615,7 @@ }
renderer->bg[2].sx += renderer->bg[2].dmx; renderer->bg[2].sy += renderer->bg[2].dmy; } - if (renderer->bg[3].enabled && renderer->currentWindow.bg3Enable && renderer->bg[3].priority == priority) { + if (TEST_LAYER_ENABLED(3)) { switch (renderer->dispcnt.mode) { case 0: _drawBackgroundMode0(renderer, &renderer->bg[3], y);@@ -619,9 +631,8 @@ }
} } -static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint32_t color) { - uint32_t current = renderer->row[offset]; - // We stash the priority on the top bits so we cn do a one-operator comparison +static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint32_t color, uint32_t current) { + // We stash the priority on the top bits so we can do a one-operator comparison // The lower the number, the higher the priority, and sprites take precendence over backgrounds // We want to do special processing if the color pixel is target 1, however if (color < current) {@@ -643,29 +654,41 @@ }
#define BACKGROUND_DRAW_PIXEL_16_NORMAL \ pixelData = tileData & 0xF; \ - if (pixelData && !(renderer->row[outX] & FLAG_FINALIZED)) { \ - _composite(renderer, outX, renderer->normalPalette[pixelData | paletteData] | flags); \ + current = renderer->row[outX]; \ + if (pixelData && !(current & FLAG_FINALIZED)) { \ + if (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly) { \ + _composite(renderer, outX, renderer->normalPalette[pixelData | paletteData] | flags, current); \ + } \ } \ tileData >>= 4; #define BACKGROUND_DRAW_PIXEL_16_VARIANT \ pixelData = tileData & 0xF; \ - if (tileData & 0xF && !(renderer->row[outX] & FLAG_FINALIZED)) { \ - _composite(renderer, outX, renderer->variantPalette[pixelData | paletteData] | flags); \ + current = renderer->row[outX]; \ + if (tileData & 0xF && !(current & FLAG_FINALIZED)) { \ + if (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly) { \ + _composite(renderer, outX, renderer->variantPalette[pixelData | paletteData] | flags, current); \ + } \ } \ tileData >>= 4; #define BACKGROUND_DRAW_PIXEL_256_NORMAL \ pixelData = tileData & 0xFF; \ - if (pixelData && !(renderer->row[outX] & FLAG_FINALIZED)) { \ - _composite(renderer, outX, renderer->normalPalette[pixelData] | flags); \ + current = renderer->row[outX]; \ + if (pixelData && !(current & FLAG_FINALIZED)) { \ + if (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly) { \ + _composite(renderer, outX, renderer->normalPalette[pixelData] | flags, current); \ + } \ } \ tileData >>= 8; #define BACKGROUND_DRAW_PIXEL_256_VARIANT \ pixelData = tileData & 0xFF; \ + current = renderer->row[outX]; \ if (pixelData && !(renderer->row[outX] & FLAG_FINALIZED)) { \ - _composite(renderer, outX, renderer->variantPalette[pixelData] | flags); \ + if (!objwinSlowPath || !(current & FLAG_OBJWIN) != objwinOnly) { \ + _composite(renderer, outX, renderer->variantPalette[pixelData] | flags, current); \ + } \ } \ tileData >>= 8;@@ -685,6 +708,7 @@ }
#define BACKGROUND_MODE_0_TILE_16_LOOP(TYPE) \ uint32_t tileData; \ + uint32_t current; \ int paletteData, pixelData; \ for (; tileX < tileEnd; ++tileX) { \ BACKGROUND_TEXT_SELECT_CHARACTER; \@@ -735,6 +759,7 @@ }
#define BACKGROUND_MODE_0_TILE_256_LOOP(TYPE) \ uint32_t tileData; \ + uint32_t current; \ int pixelData; \ for (; tileX < tileEnd; ++tileX) { \ BACKGROUND_TEXT_SELECT_CHARACTER; \@@ -798,10 +823,35 @@ } \
} \ } +#define PREPARE_OBJWIN \ + int objwinSlowPath = renderer->dispcnt.objwinEnable; \ + int objwinOnly = 0; \ + if (objwinSlowPath) { \ + switch (background->index) { \ + case 0: \ + objwinSlowPath = renderer->objwin.bg0Enable != renderer->currentWindow.bg0Enable; \ + objwinOnly = renderer->objwin.bg0Enable; \ + break; \ + case 1: \ + objwinSlowPath = renderer->objwin.bg1Enable != renderer->currentWindow.bg1Enable; \ + objwinOnly = renderer->objwin.bg1Enable; \ + break; \ + case 2: \ + objwinSlowPath = renderer->objwin.bg2Enable != renderer->currentWindow.bg2Enable; \ + objwinOnly = renderer->objwin.bg2Enable; \ + break; \ + case 3: \ + objwinSlowPath = renderer->objwin.bg3Enable != renderer->currentWindow.bg3Enable; \ + objwinOnly = renderer->objwin.bg3Enable; \ + break; \ + } \ + } + static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) { int inX = renderer->start + background->x; int inY = y + background->y; union GBATextMapData mapData; + PREPARE_OBJWIN; unsigned yBase = inY & 0xF8; if (background->size == 2) {@@ -828,6 +878,7 @@ int tileX = 0;
int tileEnd = (renderer->end - renderer->start + (inX & 0x7)) >> 3; if (inX & 0x7) { uint32_t tileData; + uint32_t current; int pixelData, paletteData; int mod8 = inX & 0x7; BACKGROUND_TEXT_SELECT_CHARACTER;@@ -895,6 +946,7 @@ }
if (inX & 0x7 || (renderer->end - renderer->start) & 0x7) { tileX = tileEnd; uint32_t tileData; + uint32_t current; int pixelData, paletteData; int mod8 = (inX + renderer->end - renderer->start) & 0x7; BACKGROUND_TEXT_SELECT_CHARACTER;@@ -1035,11 +1087,12 @@ }
mapData = ((uint8_t*)renderer->d.vram)[screenBase + (localX >> 11) + (((localY >> 7) & 0x7F0) << background->size)]; tileData = ((uint8_t*)renderer->d.vram)[charBase + (mapData << 6) + ((localY & 0x700) >> 5) + ((localX & 0x700) >> 8)]; - if (tileData && !(renderer->row[outX] & FLAG_FINALIZED)) { + uint32_t current = renderer->row[outX]; + if (tileData && !(current & FLAG_FINALIZED)) { if (!variant) { - _composite(renderer, outX, renderer->normalPalette[tileData] | flags); + _composite(renderer, outX, renderer->normalPalette[tileData] | flags, current); } else { - _composite(renderer, outX, renderer->variantPalette[tileData] | flags); + _composite(renderer, outX, renderer->variantPalette[tileData] | flags, current); } } }@@ -1061,13 +1114,14 @@ color32 |= (color << 3) & 0xF8;
color32 |= (color << 6) & 0xF800; color32 |= (color << 9) & 0xF80000; - if (!(renderer->row[outX] & FLAG_FINALIZED)) { + uint32_t current = renderer->row[outX]; + if (!(current & FLAG_FINALIZED)) { if (!variant) { - _composite(renderer, outX, color32 | flags); + _composite(renderer, outX, color32 | flags, current); } else if (renderer->blendEffect == BLEND_BRIGHTEN) { - _composite(renderer, outX, _brighten(color32, renderer->bldy) | flags); + _composite(renderer, outX, _brighten(color32, renderer->bldy) | flags, current); } else if (renderer->blendEffect == BLEND_DARKEN) { - _composite(renderer, outX, _darken(color32, renderer->bldy) | flags); + _composite(renderer, outX, _darken(color32, renderer->bldy) | flags, current); } } }@@ -1088,11 +1142,12 @@ BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS]; - if (color && !(renderer->row[outX] & FLAG_FINALIZED)) { + uint32_t current = renderer->row[outX]; + if (color && !(current & FLAG_FINALIZED)) { if (!variant) { - _composite(renderer, outX, renderer->normalPalette[color] | flags); + _composite(renderer, outX, renderer->normalPalette[color] | flags, current); } else { - _composite(renderer, outX, renderer->variantPalette[color] | flags); + _composite(renderer, outX, renderer->variantPalette[color] | flags, current); } } }@@ -1118,13 +1173,14 @@ color32 |= (color << 3) & 0xF8;
color32 |= (color << 6) & 0xF800; color32 |= (color << 9) & 0xF80000; - if (!(renderer->row[outX] & FLAG_FINALIZED)) { + uint32_t current = renderer->row[outX]; + if (!(current & FLAG_FINALIZED)) { if (!variant) { - _composite(renderer, outX, color32 | flags); + _composite(renderer, outX, color32 | flags, current); } else if (renderer->blendEffect == BLEND_BRIGHTEN) { - _composite(renderer, outX, _brighten(color32, renderer->bldy) | flags); + _composite(renderer, outX, _brighten(color32, renderer->bldy) | flags, current); } else if (renderer->blendEffect == BLEND_DARKEN) { - _composite(renderer, outX, _darken(color32, renderer->bldy) | flags); + _composite(renderer, outX, _darken(color32, renderer->bldy) | flags, current); } } }@@ -1204,6 +1260,13 @@ if (tileData && !(renderer->spriteLayer[outX])) { \
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)] | flags; \ } +#define SPRITE_DRAW_PIXEL_16_OBJWIN(localX) \ + uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ + tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ + if (tileData) { \ + renderer->row[outX] |= FLAG_OBJWIN; \ + } + #define SPRITE_XBASE_256(localX) unsigned xBase = (localX & ~0x7) * 8 + (localX & 6); #define SPRITE_YBASE_256(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width : 0x80) + (localY & 0x7) * 8;@@ -1221,6 +1284,13 @@ if (tileData && !(renderer->spriteLayer[outX])) { \
renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData] | flags; \ } +#define SPRITE_DRAW_PIXEL_256_OBJWIN(localX) \ + uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ + tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ + if (tileData) { \ + renderer->row[outX] |= FLAG_OBJWIN; \ + } + static void _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y) { int width = _objSizes[sprite->shape * 8 + sprite->size * 2]; int height = _objSizes[sprite->shape * 8 + sprite->size * 2 + 1];@@ -1232,6 +1302,7 @@ }
int flags = (sprite->priority << OFFSET_PRIORITY) | FLAG_FINALIZED; flags |= FLAG_TARGET_1 * ((renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT); flags |= FLAG_TARGET_2 *renderer->target2Obj; + flags |= FLAG_OBJWIN * sprite->mode == OBJ_MODE_OBJWIN; int x = sprite->x; int inY = y - sprite->y; if (sprite->y + height - 256 >= 0) {@@ -1243,13 +1314,17 @@ }
unsigned charBase = BASE_TILE + sprite->tile * 0x20; int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); if (!sprite->multipalette) { - if (!variant) { + if (flags & FLAG_OBJWIN) { + SPRITE_NORMAL_LOOP(16, OBJWIN); + } else if (!variant) { SPRITE_NORMAL_LOOP(16, NORMAL); } else { SPRITE_NORMAL_LOOP(16, VARIANT); } } else { - if (!variant) { + if (flags & FLAG_OBJWIN) { + SPRITE_NORMAL_LOOP(256, OBJWIN); + } else if (!variant) { SPRITE_NORMAL_LOOP(256, NORMAL); } else { SPRITE_NORMAL_LOOP(256, VARIANT);@@ -1269,7 +1344,8 @@ return;
} int flags = (sprite->priority << OFFSET_PRIORITY) | FLAG_FINALIZED; flags |= FLAG_TARGET_1 * ((renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT); - flags |= FLAG_TARGET_2 *renderer->target2Obj; + flags |= FLAG_TARGET_2 * renderer->target2Obj; + flags |= FLAG_OBJWIN * sprite->mode == OBJ_MODE_OBJWIN; int x = sprite->x; unsigned charBase = BASE_TILE + sprite->tile * 0x20; struct GBAOAMMatrix* mat = &renderer->d.oam->mat[sprite->matIndex];@@ -1279,13 +1355,17 @@ if (inY < 0) {
inY += 256; } if (!sprite->multipalette) { - if (!variant) { + if (flags & FLAG_OBJWIN) { + SPRITE_TRANSFORMED_LOOP(16, OBJWIN); + } else if (!variant) { SPRITE_TRANSFORMED_LOOP(16, NORMAL); } else { SPRITE_TRANSFORMED_LOOP(16, VARIANT); } } else { - if (!variant) { + if (flags & FLAG_OBJWIN) { + SPRITE_TRANSFORMED_LOOP(256, OBJWIN); + } else if (!variant) { SPRITE_TRANSFORMED_LOOP(256, NORMAL); } else { SPRITE_TRANSFORMED_LOOP(256, VARIANT);@@ -1297,8 +1377,9 @@ static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, int priority) {
int x; for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { uint32_t color = renderer->spriteLayer[x]; - if ((color & FLAG_FINALIZED) && (color & FLAG_PRIORITY) >> OFFSET_PRIORITY == priority && !(renderer->row[x] & FLAG_FINALIZED)) { - _composite(renderer, x, color & ~FLAG_FINALIZED); + uint32_t current = renderer->row[x]; + if ((color & FLAG_FINALIZED) && (color & FLAG_PRIORITY) >> OFFSET_PRIORITY == priority && !(current & FLAG_FINALIZED)) { + _composite(renderer, x, color & ~FLAG_FINALIZED, current); } } }
@@ -47,7 +47,8 @@ FLAG_PRIORITY = 0x60000000,
FLAG_IS_BACKGROUND = 0x10000000, FLAG_UNWRITTEN = 0x08000000, FLAG_TARGET_1 = 0x04000000, - FLAG_TARGET_2 = 0x02000000 + FLAG_TARGET_2 = 0x02000000, + FLAG_OBJWIN = 0x01000000 }; union WindowRegion {@@ -69,6 +70,7 @@ unsigned blendEnable : 1;
unsigned : 2; }; uint8_t packed; + int8_t priority; }; #define MAX_WINDOW 5