3DS: Fix unused screens not clearing (fixes #1184)
Vicki Pfau vi@endrift.com
Wed, 26 Sep 2018 09:17:06 -0700
2 files changed,
3 insertions(+),
0 deletions(-)
M
src/platform/3ds/main.c
→
src/platform/3ds/main.c
@@ -194,7 +194,9 @@ }
C3D_FrameBegin(flags); ctrStartFrame(); + C3D_FrameDrawOn(bottomScreen[doubleBuffer]); C3D_RenderTargetClear(bottomScreen[doubleBuffer], C3D_CLEAR_COLOR, 0, 0); + C3D_FrameDrawOn(topScreen[doubleBuffer]); C3D_RenderTargetClear(topScreen[doubleBuffer], C3D_CLEAR_COLOR, 0, 0); }