GUI: Support single-shot runs
Extrems metaradil@gmail.com
Wed, 18 Nov 2015 08:35:37 -0500
2 files changed,
152 insertions(+),
148 deletions(-)
M
src/gba/gui/gui-runner.c
→
src/gba/gui/gui-runner.c
@@ -129,7 +129,7 @@ CircleBufferDeinit(&runner->fpsBuffer);
GBAContextDeinit(&runner->context); } -void GBAGUIRunloop(struct GBAGUIRunner* runner) { +void GBAGUIRun(struct GBAGUIRunner* runner, const char* path) { struct GBAGUIBackground drawState = { .d = { .draw = _drawState@@ -185,177 +185,170 @@ *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET }; *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT }; - while (true) { - char path[256]; - if (!GUISelectFile(&runner->params, path, sizeof(path), 0)) { - break; - } + // TODO: Message box API + runner->params.drawStart(); + if (runner->params.guiPrepare) { + runner->params.guiPrepare(); + } + GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading..."); + if (runner->params.guiFinish) { + runner->params.guiFinish(); + } + runner->params.drawEnd(); - // TODO: Message box API - runner->params.drawStart(); - if (runner->params.guiPrepare) { - runner->params.guiPrepare(); + if (!GBAContextLoadROM(&runner->context, path, true)) { + int i; + for (i = 0; i < 300; ++i) { + runner->params.drawStart(); + if (runner->params.guiPrepare) { + runner->params.guiPrepare(); + } + GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Load failed!"); + if (runner->params.guiFinish) { + runner->params.guiFinish(); + } + runner->params.drawEnd(); } - GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading..."); - if (runner->params.guiFinish) { - runner->params.guiFinish(); - } - runner->params.drawEnd(); + return; + } + bool running = GBAContextStart(&runner->context); + if (runner->gameLoaded) { + runner->gameLoaded(runner); + } + while (running) { + CircleBufferClear(&runner->fpsBuffer); + runner->totalDelta = 0; + runner->fps = 0; + struct timeval tv; + gettimeofday(&tv, 0); + runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec; - if (!GBAContextLoadROM(&runner->context, path, true)) { - int i; - for (i = 0; i < 300; ++i) { - runner->params.drawStart(); - if (runner->params.guiPrepare) { - runner->params.guiPrepare(); + while (true) { + uint32_t guiKeys; + GUIPollInput(&runner->params, &guiKeys, 0); + if (guiKeys & (1 << GUI_INPUT_CANCEL)) { + break; + } + if (guiKeys & (1 << GBA_GUI_INPUT_INCREASE_BRIGHTNESS)) { + if (runner->luminanceSource.luxLevel < 10) { + ++runner->luminanceSource.luxLevel; } - GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Load failed!"); - if (runner->params.guiFinish) { - runner->params.guiFinish(); + } + if (guiKeys & (1 << GBA_GUI_INPUT_DECREASE_BRIGHTNESS)) { + if (runner->luminanceSource.luxLevel > 0) { + --runner->luminanceSource.luxLevel; } - runner->params.drawEnd(); } - continue; - } - bool running = GBAContextStart(&runner->context); - if (runner->gameLoaded) { - runner->gameLoaded(runner); - } - while (running) { - CircleBufferClear(&runner->fpsBuffer); - runner->totalDelta = 0; - runner->fps = 0; - struct timeval tv; - gettimeofday(&tv, 0); - runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec; + if (guiKeys & (1 << GBA_GUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) { + runner->incrementScreenMode(runner); + } + uint16_t keys = runner->pollGameInput(runner); + if (runner->prepareForFrame) { + runner->prepareForFrame(runner); + } + GBAContextFrame(&runner->context, keys); + if (runner->drawFrame) { + int drawFps = false; + GBAConfigGetIntValue(&runner->context.config, "fpsCounter", &drawFps); - while (true) { - uint32_t guiKeys; - GUIPollInput(&runner->params, &guiKeys, 0); - if (guiKeys & (1 << GUI_INPUT_CANCEL)) { - break; - } - if (guiKeys & (1 << GBA_GUI_INPUT_INCREASE_BRIGHTNESS)) { - if (runner->luminanceSource.luxLevel < 10) { - ++runner->luminanceSource.luxLevel; + runner->params.drawStart(); + runner->drawFrame(runner, false); + if (drawFps) { + if (runner->params.guiPrepare) { + runner->params.guiPrepare(); } - } - if (guiKeys & (1 << GBA_GUI_INPUT_DECREASE_BRIGHTNESS)) { - if (runner->luminanceSource.luxLevel > 0) { - --runner->luminanceSource.luxLevel; + GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_TEXT_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps); + if (runner->params.guiFinish) { + runner->params.guiFinish(); } } - if (guiKeys & (1 << GBA_GUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) { - runner->incrementScreenMode(runner); - } - uint16_t keys = runner->pollGameInput(runner); - if (runner->prepareForFrame) { - runner->prepareForFrame(runner); - } - GBAContextFrame(&runner->context, keys); - if (runner->drawFrame) { - int drawFps = false; - GBAConfigGetIntValue(&runner->context.config, "fpsCounter", &drawFps); + runner->params.drawEnd(); - runner->params.drawStart(); - runner->drawFrame(runner, false); + if (runner->context.gba->video.frameCounter % FPS_GRANULARITY == 0) { if (drawFps) { - if (runner->params.guiPrepare) { - runner->params.guiPrepare(); + struct timeval tv; + gettimeofday(&tv, 0); + uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec; + uint64_t delta = t - runner->lastFpsCheck; + runner->lastFpsCheck = t; + if (delta > 0x7FFFFFFFLL) { + CircleBufferClear(&runner->fpsBuffer); + runner->fps = 0; } - GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_TEXT_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps); - if (runner->params.guiFinish) { - runner->params.guiFinish(); + if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) { + int32_t last; + CircleBufferRead32(&runner->fpsBuffer, &last); + runner->totalDelta -= last; } - } - runner->params.drawEnd(); - - if (runner->context.gba->video.frameCounter % FPS_GRANULARITY == 0) { - if (drawFps) { - struct timeval tv; - gettimeofday(&tv, 0); - uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec; - uint64_t delta = t - runner->lastFpsCheck; - runner->lastFpsCheck = t; - if (delta > 0x7FFFFFFFLL) { - CircleBufferClear(&runner->fpsBuffer); - runner->fps = 0; - } - if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) { - int32_t last; - CircleBufferRead32(&runner->fpsBuffer, &last); - runner->totalDelta -= last; - } - CircleBufferWrite32(&runner->fpsBuffer, delta); - runner->totalDelta += delta; - runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t)); - } + CircleBufferWrite32(&runner->fpsBuffer, delta); + runner->totalDelta += delta; + runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t)); } } } + } - if (runner->paused) { - runner->paused(runner); - } - GUIInvalidateKeys(&runner->params); - uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable! - struct GUIMenuItem* item; - enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item); - if (reason == GUI_MENU_EXIT_ACCEPT) { - struct VFile* vf; - switch (((int) item->data) & RUNNER_COMMAND_MASK) { - case RUNNER_EXIT: - running = false; - keys = 0; - break; - case RUNNER_RESET: - GBAContextReset(&runner->context); - break; - case RUNNER_SAVE_STATE: - vf = GBAGetState(runner->context.gba, 0, ((int) item->data) >> 16, true); - if (vf) { - GBASaveStateNamed(runner->context.gba, vf, SAVESTATE_SCREENSHOT); - vf->close(vf); - } - break; - case RUNNER_LOAD_STATE: - vf = GBAGetState(runner->context.gba, 0, ((int) item->data) >> 16, false); - if (vf) { - GBALoadStateNamed(runner->context.gba, vf, SAVESTATE_SCREENSHOT); - vf->close(vf); - } - break; - case RUNNER_SCREENSHOT: - GBATakeScreenshot(runner->context.gba, 0); - break; - case RUNNER_CONFIG: - GBAGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra); - GBAConfigGetIntValue(&runner->context.config, "frameskip", &runner->context.gba->video.frameskip); - break; - case RUNNER_CONTINUE: - break; + if (runner->paused) { + runner->paused(runner); + } + GUIInvalidateKeys(&runner->params); + uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable! + struct GUIMenuItem* item; + enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item); + if (reason == GUI_MENU_EXIT_ACCEPT) { + struct VFile* vf; + switch (((int) item->data) & RUNNER_COMMAND_MASK) { + case RUNNER_EXIT: + running = false; + keys = 0; + break; + case RUNNER_RESET: + GBAContextReset(&runner->context); + break; + case RUNNER_SAVE_STATE: + vf = GBAGetState(runner->context.gba, 0, ((int) item->data) >> 16, true); + if (vf) { + GBASaveStateNamed(runner->context.gba, vf, SAVESTATE_SCREENSHOT); + vf->close(vf); + } + break; + case RUNNER_LOAD_STATE: + vf = GBAGetState(runner->context.gba, 0, ((int) item->data) >> 16, false); + if (vf) { + GBALoadStateNamed(runner->context.gba, vf, SAVESTATE_SCREENSHOT); + vf->close(vf); } + break; + case RUNNER_SCREENSHOT: + GBATakeScreenshot(runner->context.gba, 0); + break; + case RUNNER_CONFIG: + GBAGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra); + GBAConfigGetIntValue(&runner->context.config, "frameskip", &runner->context.gba->video.frameskip); + break; + case RUNNER_CONTINUE: + break; } - int frames = 0; + } + int frames = 0; + GUIPollInput(&runner->params, 0, &keys); + while (keys && frames < 30) { + ++frames; + runner->params.drawStart(); + runner->drawFrame(runner, true); + runner->params.drawEnd(); GUIPollInput(&runner->params, 0, &keys); - while (keys && frames < 30) { - ++frames; - runner->params.drawStart(); - runner->drawFrame(runner, true); - runner->params.drawEnd(); - GUIPollInput(&runner->params, 0, &keys); - } - if (runner->unpaused) { - runner->unpaused(runner); - } } - GBAContextStop(&runner->context); - if (runner->gameUnloaded) { - runner->gameUnloaded(runner); + if (runner->unpaused) { + runner->unpaused(runner); } - GBAContextUnloadROM(&runner->context); - drawState.screenshotId = 0; + } + GBAContextStop(&runner->context); + if (runner->gameUnloaded) { + runner->gameUnloaded(runner); } + GBAContextUnloadROM(&runner->context); + drawState.screenshotId = 0; if (drawState.screenshot) { mappedMemoryFree(drawState.screenshot, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4); }@@ -363,3 +356,13 @@ GUIMenuItemListDeinit(&pauseMenu.items);
GUIMenuItemListDeinit(&stateSaveMenu.items); GUIMenuItemListDeinit(&stateLoadMenu.items); } + +void GBAGUIRunloop(struct GBAGUIRunner* runner) { + while (true) { + char path[PATH_MAX]; + if (!GUISelectFile(&runner->params, path, sizeof(path), GBAIsROM)) { + break; + } + GBAGUIRun(runner, path); + } +}
M
src/gba/gui/gui-runner.h
→
src/gba/gui/gui-runner.h
@@ -59,6 +59,7 @@ };
void GBAGUIInit(struct GBAGUIRunner*, const char* port); void GBAGUIDeinit(struct GBAGUIRunner*); +void GBAGUIRun(struct GBAGUIRunner*, const char* path); void GBAGUIRunloop(struct GBAGUIRunner*); #endif