GBA Hardware: Fix GB Player detection on big endian platforms
Vicki Pfau vi@endrift.com
Sat, 15 Aug 2020 21:19:05 -0700
3 files changed,
13 insertions(+),
10 deletions(-)
M
CHANGES
→
CHANGES
@@ -21,6 +21,7 @@ - GBA BIOS: Improve HLE BIOS timing
- GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808) - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823) - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320) + - GBA Hardware: Fix GB Player detection on big endian platforms - GBA Memory: Improve gamepak prefetch timing - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190) - GBA SIO: Fix copying Normal mode transfer values
M
src/gba/hardware.c
→
src/gba/hardware.c
@@ -502,15 +502,15 @@ }
// == Game Boy Player -static const uint16_t _logoPalette[] = { - 0xFFDF, 0x640C, 0xE40C, 0xE42D, 0x644E, 0xE44E, 0xE46E, 0x68AF, - 0xE8B0, 0x68D0, 0x68F0, 0x6911, 0xE911, 0x6D32, 0xED32, 0xED73, - 0x6D93, 0xED94, 0x6DB4, 0xF1D5, 0x71F5, 0xF1F6, 0x7216, 0x7257, - 0xF657, 0x7678, 0xF678, 0xF699, 0xF6B9, 0x76D9, 0xF6DA, 0x7B1B, - 0xFB1B, 0xFB3C, 0x7B5C, 0x7B7D, 0xFF7D, 0x7F9D, 0x7FBE, 0x7FFF, - 0x642D, 0x648E, 0xE88F, 0xE8F1, 0x6D52, 0x6D73, 0xF1B4, 0xF216, - 0x7237, 0x7698, 0x7AFA, 0xFAFA, 0xFB5C, 0xFFBE, 0x7FDE, 0xFFFF, - 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 +static const uint8_t _logoPalette[] = { + 0xDF, 0xFF, 0x0C, 0x64, 0x0C, 0xE4, 0x2D, 0xE4, 0x4E, 0x64, 0x4E, 0xE4, 0x6E, 0xE4, 0xAF, 0x68, + 0xB0, 0xE8, 0xD0, 0x68, 0xF0, 0x68, 0x11, 0x69, 0x11, 0xE9, 0x32, 0x6D, 0x32, 0xED, 0x73, 0xED, + 0x93, 0x6D, 0x94, 0xED, 0xB4, 0x6D, 0xD5, 0xF1, 0xF5, 0x71, 0xF6, 0xF1, 0x16, 0x72, 0x57, 0x72, + 0x57, 0xF6, 0x78, 0x76, 0x78, 0xF6, 0x99, 0xF6, 0xB9, 0xF6, 0xD9, 0x76, 0xDA, 0xF6, 0x1B, 0x7B, + 0x1B, 0xFB, 0x3C, 0xFB, 0x5C, 0x7B, 0x7D, 0x7B, 0x7D, 0xFF, 0x9D, 0x7F, 0xBE, 0x7F, 0xFF, 0x7F, + 0x2D, 0x64, 0x8E, 0x64, 0x8F, 0xE8, 0xF1, 0xE8, 0x52, 0x6D, 0x73, 0x6D, 0xB4, 0xF1, 0x16, 0xF2, + 0x37, 0x72, 0x98, 0x76, 0xFA, 0x7A, 0xFA, 0xFA, 0x5C, 0xFB, 0xBE, 0xFF, 0xDE, 0x7F, 0xFF, 0xFF, + 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static const uint32_t _logoHash = 0xEEDA6963;
M
src/util/hash.c
→
src/util/hash.c
@@ -28,7 +28,9 @@ // Block read - if your platform needs to do endian-swapping or can only
// handle aligned reads, do the conversion here static FORCE_INLINE uint32_t getblock32 ( const uint32_t * p, int i ) { - return p[i]; + uint32_t ret; + LOAD_32LE(ret, i << 2, p); + return ret; } //-----------------------------------------------------------------------------