GBA: Add more Pro Action Replay v3 skeleton
Jeffrey Pfau jeffrey@endrift.com
Sun, 08 Feb 2015 21:03:53 -0800
2 files changed,
120 insertions(+),
4 deletions(-)
M
src/gba/cheats.c
→
src/gba/cheats.c
@@ -13,7 +13,7 @@
DEFINE_VECTOR(GBACheatList, struct GBACheat); static const uint32_t _gsa1S[4] = { 0x09F4FBBD, 0x9681884A, 0x352027E9, 0xF3DEE5A7 }; -static const uint32_t _gsa3S[4] = { 0x7AA9648F, 0x7FAE6994, 0xC0EFAAD5, 0x42712C57 }; +static const uint32_t _par3S[4] = { 0x7AA9648F, 0x7FAE6994, 0xC0EFAAD5, 0x42712C57 }; static const uint8_t _gsa1T1[256] = { 0x31, 0x1C, 0x23, 0xE5, 0x89, 0x8E, 0xA1, 0x37, 0x74, 0x6D, 0x67, 0xFC, 0x1F, 0xC0, 0xB1, 0x94,@@ -51,6 +51,44 @@ 0xB4, 0x80, 0xA5, 0x07, 0x22, 0xFB, 0x22, 0x0D, 0xD9, 0xC0, 0x5B, 0x08, 0x35, 0x05, 0xC1, 0x75,
0x4F, 0xD0, 0x51, 0x2D, 0x2E, 0x5E, 0x69, 0xE7, 0x3B, 0xC2, 0xDA, 0xFF, 0xF6, 0xCE, 0x3E, 0x76, 0xE8, 0x36, 0x8C, 0x39, 0xD8, 0xF3, 0xE9, 0xA6, 0x42, 0xE6, 0xC1, 0x4C, 0x05, 0xBE, 0x17, 0xF2, 0x5C, 0x1B, 0x19, 0xDB, 0x0F, 0xF3, 0xF8, 0x49, 0xEB, 0x36, 0xF6, 0x40, 0x6F, 0xAD, 0xC1, 0x8C +}; + +static const uint8_t _par3T1[256] = { + 0xD0, 0xFF, 0xBA, 0xE5, 0xC1, 0xC7, 0xDB, 0x5B, 0x16, 0xE3, 0x6E, 0x26, 0x62, 0x31, 0x2E, 0x2A, + 0xD1, 0xBB, 0x4A, 0xE6, 0xAE, 0x2F, 0x0A, 0x90, 0x29, 0x90, 0xB6, 0x67, 0x58, 0x2A, 0xB4, 0x45, + 0x7B, 0xCB, 0xF0, 0x73, 0x84, 0x30, 0x81, 0xC2, 0xD7, 0xBE, 0x89, 0xD7, 0x4E, 0x73, 0x5C, 0xC7, + 0x80, 0x1B, 0xE5, 0xE4, 0x43, 0xC7, 0x46, 0xD6, 0x6F, 0x7B, 0xBF, 0xED, 0xE5, 0x27, 0xD1, 0xB5, + 0xD0, 0xD8, 0xA3, 0xCB, 0x2B, 0x30, 0xA4, 0xF0, 0x84, 0x14, 0x72, 0x5C, 0xFF, 0xA4, 0xFB, 0x54, + 0x9D, 0x70, 0xE2, 0xFF, 0xBE, 0xE8, 0x24, 0x76, 0xE5, 0x15, 0xFB, 0x1A, 0xBC, 0x87, 0x02, 0x2A, + 0x58, 0x8F, 0x9A, 0x95, 0xBD, 0xAE, 0x8D, 0x0C, 0xA5, 0x4C, 0xF2, 0x5C, 0x7D, 0xAD, 0x51, 0xFB, + 0xB1, 0x22, 0x07, 0xE0, 0x29, 0x7C, 0xEB, 0x98, 0x14, 0xC6, 0x31, 0x97, 0xE4, 0x34, 0x8F, 0xCC, + 0x99, 0x56, 0x9F, 0x78, 0x43, 0x91, 0x85, 0x3F, 0xC2, 0xD0, 0xD1, 0x80, 0xD1, 0x77, 0xA7, 0xE2, + 0x43, 0x99, 0x1D, 0x2F, 0x8B, 0x6A, 0xE4, 0x66, 0x82, 0xF7, 0x2B, 0x0B, 0x65, 0x14, 0xC0, 0xC2, + 0x1D, 0x96, 0x78, 0x1C, 0xC4, 0xC3, 0xD2, 0xB1, 0x64, 0x07, 0xD7, 0x6F, 0x02, 0xE9, 0x44, 0x31, + 0xDB, 0x3C, 0xEB, 0x93, 0xED, 0x9A, 0x57, 0x05, 0xB9, 0x0E, 0xAF, 0x1F, 0x48, 0x11, 0xDC, 0x35, + 0x6C, 0xB8, 0xEE, 0x2A, 0x48, 0x2B, 0xBC, 0x89, 0x12, 0x59, 0xCB, 0xD1, 0x18, 0xEA, 0x72, 0x11, + 0x01, 0x75, 0x3B, 0xB5, 0x56, 0xF4, 0x8B, 0xA0, 0x41, 0x75, 0x86, 0x7B, 0x94, 0x12, 0x2D, 0x4C, + 0x0C, 0x22, 0xC9, 0x4A, 0xD8, 0xB1, 0x8D, 0xF0, 0x55, 0x2E, 0x77, 0x50, 0x1C, 0x64, 0x77, 0xAA, + 0x3E, 0xAC, 0xD3, 0x3D, 0xCE, 0x60, 0xCA, 0x5D, 0xA0, 0x92, 0x78, 0xC6, 0x51, 0xFE, 0xF9, 0x30 +}; + +static const uint8_t _par3T2[256] = { + 0xAA, 0xAF, 0xF0, 0x72, 0x90, 0xF7, 0x71, 0x27, 0x06, 0x11, 0xEB, 0x9C, 0x37, 0x12, 0x72, 0xAA, + 0x65, 0xBC, 0x0D, 0x4A, 0x76, 0xF6, 0x5C, 0xAA, 0xB0, 0x7A, 0x7D, 0x81, 0xC1, 0xCE, 0x2F, 0x9F, + 0x02, 0x75, 0x38, 0xC8, 0xFC, 0x66, 0x05, 0xC2, 0x2C, 0xBD, 0x91, 0xAD, 0x03, 0xB1, 0x88, 0x93, + 0x31, 0xC6, 0xAB, 0x40, 0x23, 0x43, 0x76, 0x54, 0xCA, 0xE7, 0x00, 0x96, 0x9F, 0xD8, 0x24, 0x8B, + 0xE4, 0xDC, 0xDE, 0x48, 0x2C, 0xCB, 0xF7, 0x84, 0x1D, 0x45, 0xE5, 0xF1, 0x75, 0xA0, 0xED, 0xCD, + 0x4B, 0x24, 0x8A, 0xB3, 0x98, 0x7B, 0x12, 0xB8, 0xF5, 0x63, 0x97, 0xB3, 0xA6, 0xA6, 0x0B, 0xDC, + 0xD8, 0x4C, 0xA8, 0x99, 0x27, 0x0F, 0x8F, 0x94, 0x63, 0x0F, 0xB0, 0x11, 0x94, 0xC7, 0xE9, 0x7F, + 0x3B, 0x40, 0x72, 0x4C, 0xDB, 0x84, 0x78, 0xFE, 0xB8, 0x56, 0x08, 0x80, 0xDF, 0x20, 0x2F, 0xB9, + 0x66, 0x2D, 0x60, 0x63, 0xF5, 0x18, 0x15, 0x1B, 0x86, 0x85, 0xB9, 0xB4, 0x68, 0x0E, 0xC6, 0xD1, + 0x8A, 0x81, 0x2B, 0xB3, 0xF6, 0x48, 0xF0, 0x4F, 0x9C, 0x28, 0x1C, 0xA4, 0x51, 0x2F, 0xD7, 0x4B, + 0x17, 0xE7, 0xCC, 0x50, 0x9F, 0xD0, 0xD1, 0x40, 0x0C, 0x0D, 0xCA, 0x83, 0xFA, 0x5E, 0xCA, 0xEC, + 0xBF, 0x4E, 0x7C, 0x8F, 0xF0, 0xAE, 0xC2, 0xD3, 0x28, 0x41, 0x9B, 0xC8, 0x04, 0xB9, 0x4A, 0xBA, + 0x72, 0xE2, 0xB5, 0x06, 0x2C, 0x1E, 0x0B, 0x2C, 0x7F, 0x11, 0xA9, 0x26, 0x51, 0x9D, 0x3F, 0xF8, + 0x62, 0x11, 0x2E, 0x89, 0xD2, 0x9D, 0x35, 0xB1, 0xE4, 0x0A, 0x4D, 0x93, 0x01, 0xA7, 0xD1, 0x2D, + 0x00, 0x87, 0xE2, 0x2D, 0xA4, 0xE9, 0x0A, 0x06, 0x66, 0xF8, 0x1F, 0x44, 0x75, 0xB5, 0x6B, 0x1C, + 0xFC, 0x31, 0x09, 0x48, 0xA3, 0xFF, 0x92, 0x12, 0x58, 0xE9, 0xFA, 0xAE, 0x4F, 0xE2, 0xB4, 0xCC }; static int32_t _readMem(struct ARMCore* cpu, uint32_t address, int width) {@@ -499,10 +537,10 @@ return _addGSA1(set, o1, o2);
} o1 = op1; o2 = op2; - _decryptGameShark(&o1, &o2, _gsa3S); + _decryptGameShark(&o1, &o2, _par3S); if ((o1 & 0xFE000000) == 0xC4000000 && !(o2 & 0xFFFF0000)) { set->gsaVersion = 3; - memcpy(set->gsaSeeds, _gsa3S, 4 * sizeof(uint32_t)); + memcpy(set->gsaSeeds, _par3S, 4 * sizeof(uint32_t)); return _addGSA3(set, o1, o2); } break;@@ -617,8 +655,20 @@ case CHEAT_IF_GT:
condition = _readMem(device->p->cpu, address, cheat->width) > operand; conditionRemaining = cheat->repeat; break; + case CHEAT_IF_ULT: + condition = (uint32_t) _readMem(device->p->cpu, address, cheat->width) < (uint32_t) operand; + conditionRemaining = cheat->repeat; + break; + case CHEAT_IF_UGT: + condition = (uint32_t) _readMem(device->p->cpu, address, cheat->width) > (uint32_t) operand; + conditionRemaining = cheat->repeat; + break; case CHEAT_IF_AND: condition = _readMem(device->p->cpu, address, cheat->width) & operand; + conditionRemaining = cheat->repeat; + break; + case CHEAT_IF_LAND: + condition = _readMem(device->p->cpu, address, cheat->width) && operand; conditionRemaining = cheat->repeat; break; }
M
src/gba/cheats.h
→
src/gba/cheats.h
@@ -22,7 +22,10 @@ CHEAT_IF_EQ,
CHEAT_IF_NE, CHEAT_IF_LT, CHEAT_IF_GT, - CHEAT_IF_AND + CHEAT_IF_ULT, + CHEAT_IF_UGT, + CHEAT_IF_AND, + CHEAT_IF_LAND }; enum GBACodeBreakerType {@@ -54,6 +57,69 @@ GSA_BUTTON = 0x8,
GSA_IF_EQ = 0xD, GSA_IF_EQ_RANGE = 0xE, GSA_HOOK = 0xF +}; + +enum GBAActionReplay3Condition { + PAR3_COND_OTHER = 0x00000000, + PAR3_COND_EQ = 0x08000000, + PAR3_COND_NE = 0x10000000, + PAR3_COND_LT = 0x18000000, + PAR3_COND_GT = 0x20000000, + PAR3_COND_ULT = 0x28000000, + PAR3_COND_UGT = 0x30000000, + PAR3_COND_LAND = 0x38000000, +}; + +enum GBAActionReplay3Width { + PAR3_WIDTH_1 = 0x00000000, + PAR3_WIDTH_2 = 0x02000000, + PAR3_WIDTH_4 = 0x04000000, + PAR3_WIDTH_FALSE = 0x06000000, +}; + +enum GBAActionReplay3Action { + PAR3_ACTION_NEXT = 0x00000000, + PAR3_ACTION_NEXT_TWO = 0x40000000, + PAR3_ACTION_BLOCK = 0x80000000, + PAR3_ACTION_DISABLE = 0xC0000000, +}; + +enum GBAActionReplay3Base { + PAR3_BASE_ASSIGN_1 = 0x00000000, + PAR3_BASE_ASSIGN_2 = 0x02000000, + PAR3_BASE_ASSIGN_4 = 0x04000000, + PAR3_BASE_INDIRECT_1 = 0x40000000, + PAR3_BASE_INDIRECT_2 = 0x42000000, + PAR3_BASE_INDIRECT_4 = 0x44000000, + PAR3_BASE_ADD_1 = 0x80000000, + PAR3_BASE_ADD_2 = 0x82000000, + PAR3_BASE_ADD_4 = 0x84000000, + PAR3_BASE_HOOK = 0xC4000000, + PAR3_BASE_IO_2 = 0xC6000000, + PAR3_BASE_IO_3 = 0xC7000000, +}; + +enum GBAActionReplay3Other { + PAR3_OTHER_END = 0x00000000, + PAR3_OTHER_SLOWDOWN = 0x08000000, + PAR3_OTHER_BUTTON_1 = 0x10000000, + PAR3_OTHER_BUTTON_2 = 0x12000000, + PAR3_OTHER_BUTTON_4 = 0x14000000, + PAR3_OTHER_PATCH_1 = 0x18000000, + PAR3_OTHER_PATCH_2 = 0x1A000000, + PAR3_OTHER_PATCH_3 = 0x1C000000, + PAR3_OTHER_PATCH_4 = 0x1E000000, + PAR3_OTHER_ENDIF = 0x40000000, + PAR3_OTHER_ELSE = 0x60000000, + PAR3_OTHER_FILL_1 = 0x80000000, + PAR3_OTHER_FILL_2 = 0x82000000, + PAR3_OTHER_FILL_4 = 0x84000000, +}; + +enum { + PAR3_COND = 0x38000000, + PAR3_WIDTH = 0x06000000, + PAR3_ACTION = 0xC0000000 }; struct GBACheat {