all repos — mgba @ 453939fc8d143c2eea846bab23c6f5d3d9cd72b8

mGBA Game Boy Advance Emulator

Sloppy first implementation of windows
Jeffrey Pfau jeffrey@endrift.com
Mon, 29 Jul 2013 03:33:22 -0700
commit

453939fc8d143c2eea846bab23c6f5d3d9cd72b8

parent

7291fcfe9e61e65501eef8ec6c223bd951bba98d

2 files changed, 156 insertions(+), 85 deletions(-)

jump to
M src/gba/renderers/video-software.csrc/gba/renderers/video-software.c

@@ -323,29 +323,76 @@

softwareRenderer->row = row; memset(softwareRenderer->spriteLayer, 0, sizeof(softwareRenderer->spriteLayer)); + softwareRenderer->windows[0].endX = VIDEO_HORIZONTAL_PIXELS; + softwareRenderer->nWindows = 1; if (softwareRenderer->dispcnt.win0Enable || softwareRenderer->dispcnt.win1Enable) { + softwareRenderer->windows[0].control = softwareRenderer->winout; + if (softwareRenderer->dispcnt.win1Enable) { + if (softwareRenderer->win1H.start > 0) { + softwareRenderer->windows[softwareRenderer->nWindows].control = softwareRenderer->win1; + softwareRenderer->windows[softwareRenderer->nWindows].endX = softwareRenderer->win1H.start; + ++softwareRenderer->nWindows; + softwareRenderer->windows[softwareRenderer->nWindows].endX = VIDEO_HORIZONTAL_PIXELS; + } else { + softwareRenderer->windows[softwareRenderer->nWindows - 1].control = softwareRenderer->win1; + } + if (softwareRenderer->win1H.end < VIDEO_HORIZONTAL_PIXELS) { + softwareRenderer->windows[softwareRenderer->nWindows].control = softwareRenderer->winout; + softwareRenderer->windows[softwareRenderer->nWindows].endX = softwareRenderer->win1H.end; + ++softwareRenderer->nWindows; + softwareRenderer->windows[softwareRenderer->nWindows].endX = VIDEO_HORIZONTAL_PIXELS; + } else { + softwareRenderer->windows[softwareRenderer->nWindows - 1].endX = softwareRenderer->win1H.end; + } + } if (softwareRenderer->dispcnt.win0Enable) { - softwareRenderer->currentWindow = softwareRenderer->win0; - softwareRenderer->start = softwareRenderer->win0H.start; - softwareRenderer->end = softwareRenderer->win0H.end; - _drawScanline(softwareRenderer, y); + int activeWindow; + int startX = 0; + for (activeWindow = 0; activeWindow < softwareRenderer->nWindows; ++activeWindow) { + if (softwareRenderer->win0H.start < softwareRenderer->windows[activeWindow].endX) { + // We start in this region + struct Window oldWindow = softwareRenderer->windows[activeWindow]; + if (softwareRenderer->win0H.start > startX) { + // We need to split the region + int nextWindow = softwareRenderer->nWindows; + ++softwareRenderer->nWindows; + for (; nextWindow > activeWindow; --nextWindow) { + softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1]; + } + softwareRenderer->windows[activeWindow].endX = softwareRenderer->win0H.start; + ++activeWindow; + } + softwareRenderer->windows[activeWindow].control = softwareRenderer->win0; + softwareRenderer->windows[activeWindow].endX = softwareRenderer->win0H.end; + if (softwareRenderer->win0H.end >= oldWindow.endX) { + // Consume subsequent regions + for (++activeWindow; softwareRenderer->win0H.end >= softwareRenderer->windows[activeWindow].endX; ++activeWindow) { + softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1]; + --softwareRenderer->nWindows; + if (softwareRenderer->nWindows <= 1) { + break; + } + } + } else { + // ...and the other end + ++activeWindow; + int nextWindow = softwareRenderer->nWindows; + ++softwareRenderer->nWindows; + for (; nextWindow > activeWindow; --nextWindow) { + softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1]; + } + softwareRenderer->windows[activeWindow] = oldWindow; + } + break; + } + startX = softwareRenderer->windows[activeWindow].endX; + } } - if (softwareRenderer->dispcnt.win1Enable) { - softwareRenderer->currentWindow = softwareRenderer->win1; - softwareRenderer->start = softwareRenderer->win1H.start; - softwareRenderer->end = softwareRenderer->win1H.end; - _drawScanline(softwareRenderer, y); - } - softwareRenderer->currentWindow = softwareRenderer->winout; - softwareRenderer->start = 0; - softwareRenderer->end = VIDEO_HORIZONTAL_PIXELS; - _drawScanline(softwareRenderer, y); } else { - softwareRenderer->currentWindow.packed = 0xFF; - softwareRenderer->start = 0; - softwareRenderer->end = VIDEO_HORIZONTAL_PIXELS; - _drawScanline(softwareRenderer, y); + softwareRenderer->windows[0].control.packed = 0xFF; } + + _drawScanline(softwareRenderer, y); } static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {

@@ -471,71 +518,85 @@ }

} static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) { - if (renderer->dispcnt.objEnable && renderer->currentWindow.objEnable) { - int i, j; - for (j = 0; j < 4; ++j) { - uint32_t bitmap = renderer->enabledBitmap[j]; - if (!bitmap) { + int w; + renderer->end = 0; + if (renderer->dispcnt.objEnable) { + for (w = 0; w < renderer->nWindows; ++w) { + renderer->start = renderer->end; + renderer->end = renderer->windows[w].endX; + renderer->currentWindow = renderer->windows[w].control; + if (!renderer->currentWindow.objEnable) { continue; } - for (i = j * 32; i < (j + 1) * 32; ++i) { - if (bitmap & 1) { - struct GBAObj* sprite = &renderer->d.oam->obj[i]; - if (sprite->transformed) { - _preprocessTransformedSprite(renderer, &renderer->d.oam->tobj[i], y); - } else { - _preprocessSprite(renderer, sprite, y); + int i, j; + for (j = 0; j < 4; ++j) { + uint32_t bitmap = renderer->enabledBitmap[j]; + if (!bitmap) { + continue; + } + for (i = j * 32; i < (j + 1) * 32; ++i) { + if (bitmap & 1) { + struct GBAObj* sprite = &renderer->d.oam->obj[i]; + if (sprite->transformed) { + _preprocessTransformedSprite(renderer, &renderer->d.oam->tobj[i], y); + } else { + _preprocessSprite(renderer, sprite, y); + } } + bitmap >>= 1; } - bitmap >>= 1; } } } - renderer->start = 0; - renderer->end = VIDEO_HORIZONTAL_PIXELS; int priority; for (priority = 0; priority < 4; ++priority) { _postprocessSprite(renderer, priority); - if (renderer->bg[0].enabled && renderer->currentWindow.bg0Enable && renderer->bg[0].priority == priority && renderer->dispcnt.mode < 2) { - _drawBackgroundMode0(renderer, &renderer->bg[0], y); - } - if (renderer->bg[1].enabled && renderer->currentWindow.bg1Enable && renderer->bg[1].priority == priority && renderer->dispcnt.mode < 2) { - _drawBackgroundMode0(renderer, &renderer->bg[1], y); - } - if (renderer->bg[2].enabled && renderer->currentWindow.bg2Enable && renderer->bg[2].priority == priority) { - switch (renderer->dispcnt.mode) { - case 0: - _drawBackgroundMode0(renderer, &renderer->bg[2], y); - break; - case 1: - case 2: - _drawBackgroundMode2(renderer, &renderer->bg[2], y); - break; - case 3: - _drawBackgroundMode3(renderer, &renderer->bg[2], y); - break; - case 4: - _drawBackgroundMode4(renderer, &renderer->bg[2], y); - break; - case 5: - _drawBackgroundMode5(renderer, &renderer->bg[2], y); - break; + renderer->end = 0; + for (w = 0; w < renderer->nWindows; ++w) { + renderer->start = renderer->end; + renderer->end = renderer->windows[w].endX; + renderer->currentWindow = renderer->windows[w].control; + if (renderer->bg[0].enabled && renderer->currentWindow.bg0Enable && renderer->bg[0].priority == priority && renderer->dispcnt.mode < 2) { + _drawBackgroundMode0(renderer, &renderer->bg[0], y); } - renderer->bg[2].sx += renderer->bg[2].dmx; - renderer->bg[2].sy += renderer->bg[2].dmy; - } - if (renderer->bg[3].enabled && renderer->currentWindow.bg3Enable && renderer->bg[3].priority == priority) { - switch (renderer->dispcnt.mode) { - case 0: - _drawBackgroundMode0(renderer, &renderer->bg[3], y); - break; - case 2: - _drawBackgroundMode2(renderer, &renderer->bg[3], y); - break; + if (renderer->bg[1].enabled && renderer->currentWindow.bg1Enable && renderer->bg[1].priority == priority && renderer->dispcnt.mode < 2) { + _drawBackgroundMode0(renderer, &renderer->bg[1], y); } - renderer->bg[3].sx += renderer->bg[3].dmx; - renderer->bg[3].sy += renderer->bg[3].dmy; + if (renderer->bg[2].enabled && renderer->currentWindow.bg2Enable && renderer->bg[2].priority == priority) { + switch (renderer->dispcnt.mode) { + case 0: + _drawBackgroundMode0(renderer, &renderer->bg[2], y); + break; + case 1: + case 2: + _drawBackgroundMode2(renderer, &renderer->bg[2], y); + break; + case 3: + _drawBackgroundMode3(renderer, &renderer->bg[2], y); + break; + case 4: + _drawBackgroundMode4(renderer, &renderer->bg[2], y); + break; + case 5: + _drawBackgroundMode5(renderer, &renderer->bg[2], y); + break; + } + renderer->bg[2].sx += renderer->bg[2].dmx; + renderer->bg[2].sy += renderer->bg[2].dmy; + } + if (renderer->bg[3].enabled && renderer->currentWindow.bg3Enable && renderer->bg[3].priority == priority) { + switch (renderer->dispcnt.mode) { + case 0: + _drawBackgroundMode0(renderer, &renderer->bg[3], y); + break; + case 2: + _drawBackgroundMode2(renderer, &renderer->bg[3], y); + break; + } + renderer->bg[3].sx += renderer->bg[3].dmx; + renderer->bg[3].sy += renderer->bg[3].dmy; + } } } }

@@ -607,7 +668,7 @@

#define BACKGROUND_MODE_0_TILE_16_LOOP(TYPE) \ uint32_t tileData; \ int paletteData, pixelData; \ - for (; tileX < 30; ++tileX) { \ + for (; tileX < tileEnd; ++tileX) { \ BACKGROUND_TEXT_SELECT_CHARACTER; \ paletteData = mapData.palette << 4; \ charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY; \

@@ -657,7 +718,7 @@

#define BACKGROUND_MODE_0_TILE_256_LOOP(TYPE) \ uint32_t tileData; \ int pixelData; \ - for (; tileX < 30; ++tileX) { \ + for (; tileX < tileEnd; ++tileX) { \ BACKGROUND_TEXT_SELECT_CHARACTER; \ charBase = ((background->charBase + (mapData.tile << 6)) >> 2) + (localY << 1); \ if (!mapData.hflip) { \

@@ -744,8 +805,9 @@ uint32_t screenBase;

uint32_t charBase; int variant = background->target1 && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); - int outX = 0; - int tileX = renderer->start >> 3; + int outX = renderer->start; + int tileX = outX >> 3; + int tileEnd = renderer->end >> 3; if (inX & 0x7) { uint32_t tileData; int pixelData, paletteData;

@@ -759,11 +821,11 @@ tileData = ((uint32_t*)renderer->d.vram)[charBase];

if (!mapData.hflip) { tileData >>= 4 * (inX & 0x7); if (!variant) { - for (outX = 0; outX < end; ++outX) { + for (; outX < end; ++outX) { BACKGROUND_DRAW_PIXEL_16_NORMAL; } } else { - for (outX = 0; outX < end; ++outX) { + for (; outX < end; ++outX) { BACKGROUND_DRAW_PIXEL_16_VARIANT; } }

@@ -781,7 +843,6 @@ }

} else { // TODO: hflip charBase = ((background->charBase + (mapData.tile << 6)) >> 2) + (localY << 1); - outX = 0; int end2 = end - 4; int shift = inX & 0x3; if (end2 > 0) {

@@ -812,7 +873,7 @@ }

} } - tileX = 30; + tileX = tileEnd; BACKGROUND_TEXT_SELECT_CHARACTER; if (!background->multipalette) { charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY;

@@ -924,7 +985,7 @@ uint8_t mapData;

uint8_t tileData; int outX; - for (outX = 0; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) { + for (outX = renderer->start; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) { x += background->dx; y += background->dy;

@@ -1199,7 +1260,7 @@ }

static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, int priority) { int x; - for (x = renderer->start; x < renderer->end; ++x) { + for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { uint32_t color = renderer->spriteLayer[x]; if ((color & FLAG_FINALIZED) && (color & FLAG_PRIORITY) >> OFFSET_PRIORITY == priority && !(renderer->row[x] & FLAG_FINALIZED)) { _composite(renderer, x, color & ~FLAG_FINALIZED);
M src/gba/renderers/video-software.hsrc/gba/renderers/video-software.h

@@ -50,7 +50,7 @@ FLAG_TARGET_1 = 0x04000000,

FLAG_TARGET_2 = 0x02000000 }; -union Window { +union WindowRegion { struct { uint8_t end; uint8_t start;

@@ -71,6 +71,13 @@ };

uint8_t packed; }; +#define MAX_WINDOW 5 + +struct Window { + uint8_t endX; + union WindowControl control; +}; + struct GBAVideoSoftwareRenderer { struct GBAVideoRenderer d;

@@ -94,10 +101,10 @@ uint16_t blda;

uint16_t bldb; uint16_t bldy; - union Window win0H; - union Window win0V; - union Window win1H; - union Window win1V; + union WindowRegion win0H; + union WindowRegion win0V; + union WindowRegion win1H; + union WindowRegion win1V; union WindowControl win0; union WindowControl win1;

@@ -105,6 +112,9 @@ union WindowControl winout;

union WindowControl objwin; union WindowControl currentWindow; + + int nWindows; + struct Window windows[MAX_WINDOW]; struct GBAVideoSoftwareBackground bg[4];