Start windows
Jeffrey Pfau jeffrey@endrift.com
Mon, 29 Jul 2013 01:46:09 -0700
2 files changed,
53 insertions(+),
33 deletions(-)
M
src/gba/renderers/video-software.c
→
src/gba/renderers/video-software.c
@@ -259,10 +259,12 @@ case REG_WIN1V:
softwareRenderer->win1V.packed = value; break; case REG_WININ: - softwareRenderer->winin.packed = value; + softwareRenderer->win0.packed = value; + softwareRenderer->win1.packed = value >> 8; break; case REG_WINOUT: softwareRenderer->winout.packed = value; + softwareRenderer->objwin.packed = value >> 8; break; default: GBALog(GBA_LOG_STUB, "Stub video register write: %03x", address);@@ -319,10 +321,31 @@ }
} softwareRenderer->row = row; + memset(softwareRenderer->spriteLayer, 0, sizeof(softwareRenderer->spriteLayer)); - softwareRenderer->start = 0; - softwareRenderer->end = VIDEO_HORIZONTAL_PIXELS; - _drawScanline(softwareRenderer, y); + if (softwareRenderer->dispcnt.win0Enable || softwareRenderer->dispcnt.win1Enable) { + if (softwareRenderer->dispcnt.win0Enable) { + softwareRenderer->currentWindow = softwareRenderer->win0; + softwareRenderer->start = softwareRenderer->win0H.start; + softwareRenderer->end = softwareRenderer->win0H.end; + _drawScanline(softwareRenderer, y); + } + if (softwareRenderer->dispcnt.win1Enable) { + softwareRenderer->currentWindow = softwareRenderer->win1; + softwareRenderer->start = softwareRenderer->win1H.start; + softwareRenderer->end = softwareRenderer->win1H.end; + _drawScanline(softwareRenderer, y); + } + softwareRenderer->currentWindow = softwareRenderer->winout; + softwareRenderer->start = 0; + softwareRenderer->end = VIDEO_HORIZONTAL_PIXELS; + _drawScanline(softwareRenderer, y); + } else { + softwareRenderer->currentWindow.packed = 0xFF; + softwareRenderer->start = 0; + softwareRenderer->end = VIDEO_HORIZONTAL_PIXELS; + _drawScanline(softwareRenderer, y); + } } static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {@@ -448,10 +471,8 @@ }
} static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) { - int i; - memset(renderer->spriteLayer, 0, sizeof(renderer->spriteLayer)); - if (renderer->dispcnt.objEnable) { - int j; + if (renderer->dispcnt.objEnable && renderer->currentWindow.objEnable) { + int i, j; for (j = 0; j < 4; ++j) { uint32_t bitmap = renderer->enabledBitmap[j]; if (!bitmap) {@@ -471,16 +492,18 @@ }
} } + renderer->start = 0; + renderer->end = VIDEO_HORIZONTAL_PIXELS; int priority; for (priority = 0; priority < 4; ++priority) { _postprocessSprite(renderer, priority); - if (renderer->bg[0].enabled && renderer->bg[0].priority == priority && renderer->dispcnt.mode < 2) { + if (renderer->bg[0].enabled && renderer->currentWindow.bg0Enable && renderer->bg[0].priority == priority && renderer->dispcnt.mode < 2) { _drawBackgroundMode0(renderer, &renderer->bg[0], y); } - if (renderer->bg[1].enabled && renderer->bg[1].priority == priority && renderer->dispcnt.mode < 2) { + if (renderer->bg[1].enabled && renderer->currentWindow.bg1Enable && renderer->bg[1].priority == priority && renderer->dispcnt.mode < 2) { _drawBackgroundMode0(renderer, &renderer->bg[1], y); } - if (renderer->bg[2].enabled && renderer->bg[2].priority == priority) { + if (renderer->bg[2].enabled && renderer->currentWindow.bg2Enable && renderer->bg[2].priority == priority) { switch (renderer->dispcnt.mode) { case 0: _drawBackgroundMode0(renderer, &renderer->bg[2], y);@@ -502,7 +525,7 @@ }
renderer->bg[2].sx += renderer->bg[2].dmx; renderer->bg[2].sy += renderer->bg[2].dmy; } - if (renderer->bg[3].enabled && renderer->bg[3].priority == priority) { + if (renderer->bg[3].enabled && renderer->currentWindow.bg3Enable && renderer->bg[3].priority == priority) { switch (renderer->dispcnt.mode) { case 0: _drawBackgroundMode0(renderer, &renderer->bg[3], y);@@ -719,10 +742,10 @@ flags |= FLAG_TARGET_2 * background->target2;
uint32_t screenBase; uint32_t charBase; - int variant = background->target1 && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); + int variant = background->target1 && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); int outX = 0; - int tileX = 0; + int tileX = renderer->start >> 3; if (inX & 0x7) { uint32_t tileData; int pixelData, paletteData;@@ -877,7 +900,7 @@ \
int flags = (background->priority << OFFSET_PRIORITY) | FLAG_IS_BACKGROUND; \ flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA); \ flags |= FLAG_TARGET_2 * background->target2; \ - int variant = background->target1 && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); + int variant = background->target1 && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); #define BACKGROUND_BITMAP_ITERATE(W, H) \ x += background->dx; \@@ -1122,7 +1145,7 @@ if (sprite->vflip) {
inY = height - inY - 1; } unsigned charBase = BASE_TILE + sprite->tile * 0x20; - int variant = renderer->target1Obj && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); + int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); if (!sprite->multipalette) { if (!variant) { SPRITE_NORMAL_LOOP(16, NORMAL);@@ -1154,7 +1177,7 @@ flags |= FLAG_TARGET_2 *renderer->target2Obj;
int x = sprite->x; unsigned charBase = BASE_TILE + sprite->tile * 0x20; struct GBAOAMMatrix* mat = &renderer->d.oam->mat[sprite->matIndex]; - int variant = renderer->target1Obj && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); + int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); int inY = y - sprite->y; if (inY < 0) { inY += 256;@@ -1176,7 +1199,7 @@ }
static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, int priority) { int x; - for (x = 0; x < 240; ++x) { + for (x = renderer->start; x < renderer->end; ++x) { uint32_t color = renderer->spriteLayer[x]; if ((color & FLAG_FINALIZED) && (color & FLAG_PRIORITY) >> OFFSET_PRIORITY == priority && !(renderer->row[x] & FLAG_FINALIZED)) { _composite(renderer, x, color & ~FLAG_FINALIZED);
M
src/gba/renderers/video-software.h
→
src/gba/renderers/video-software.h
@@ -60,22 +60,15 @@ };
union WindowControl { struct { - unsigned bg0EnableLo : 1; - unsigned bg1EnableLo : 1; - unsigned bg2EnableLo : 1; - unsigned bg3EnableLo : 1; - unsigned objEnableLo : 1; - unsigned blendEnableLo : 1; - unsigned : 2; - unsigned bg0EnableHi : 1; - unsigned bg1EnableHi : 1; - unsigned bg2EnableHi : 1; - unsigned bg3EnableHi : 1; - unsigned objEnableHi : 1; - unsigned blendEnableHi : 1; + unsigned bg0Enable : 1; + unsigned bg1Enable : 1; + unsigned bg2Enable : 1; + unsigned bg3Enable : 1; + unsigned objEnable : 1; + unsigned blendEnable : 1; unsigned : 2; }; - uint16_t packed; + uint8_t packed; }; struct GBAVideoSoftwareRenderer {@@ -106,8 +99,12 @@ union Window win0V;
union Window win1H; union Window win1V; - union WindowControl winin; + union WindowControl win0; + union WindowControl win1; union WindowControl winout; + union WindowControl objwin; + + union WindowControl currentWindow; struct GBAVideoSoftwareBackground bg[4];