GBA: Add idle loops for Super Mario Advance 4
Jeffrey Pfau jeffrey@endrift.com
Sat, 21 Mar 2015 18:22:37 -0700
1 files changed,
3 insertions(+),
3 deletions(-)
jump to
M
src/gba/supervisor/overrides.c
→
src/gba/supervisor/overrides.c
@@ -129,9 +129,9 @@ { "A3AE", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },
{ "A3AP", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C }, // Super Mario Advance 4 - { "AX4J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, - { "AX4E", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, - { "AX4P", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE }, + { "AX4J", SAVEDATA_FLASH1M, HW_NONE, 0x800072A }, + { "AX4E", SAVEDATA_FLASH1M, HW_NONE, 0x800072A }, + { "AX4P", SAVEDATA_FLASH1M, HW_NONE, 0x800072A }, // Top Gun - Combat Zones { "A2YE", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE },