GBA: Add some idle loops for different regions of the same game
Jeffrey Pfau jeffrey@endrift.com
Sat, 21 Mar 2015 18:21:05 -0700
1 files changed,
10 insertions(+),
6 deletions(-)
jump to
M
src/gba/supervisor/overrides.c
→
src/gba/supervisor/overrides.c
@@ -73,13 +73,13 @@ { "AXPD", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
{ "AXPF", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, // Pokemon Emerald - { "BPEJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, + { "BPEJ", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 }, { "BPEE", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 }, - { "BPEP", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, - { "BPEI", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, - { "BPES", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, - { "BPED", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, - { "BPEF", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE }, + { "BPEP", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 }, + { "BPEI", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 }, + { "BPES", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 }, + { "BPED", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 }, + { "BPEF", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 }, // Pokemon Mystery Dungeon { "B24J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },@@ -119,10 +119,14 @@ // Shin Bokura no Taiyou: Gyakushuu no Sabata
{ "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE }, // Super Mario Advance 2 + { "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E }, { "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E }, + { "AA2P", SAVEDATA_EEPROM, HW_NONE, 0x800052E }, // Super Mario Advance 3 + { "A3AJ", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C }, { "A3AE", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C }, + { "A3AP", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C }, // Super Mario Advance 4 { "AX4J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },