GBA Video: Begin work on batching GL draw calls
@@ -150,6 +150,9 @@
GLuint vramTex; unsigned vramDirty; + uint16_t shadowRegs[0x30]; + uint64_t regsDirty; + struct GBAVideoGLShader bgShader[6]; struct GBAVideoGLShader objShader[2]; struct GBAVideoGLShader finalizeShader;@@ -177,6 +180,7 @@ GBAWindowControl winout;
GBAWindowControl objwin; int firstAffine; + int firstY; int scale; };
@@ -43,9 +43,11 @@ static void GBAVideoGLRendererDrawBackgroundMode4(struct GBAVideoGLRenderer* renderer, struct GBAVideoGLBackground* background, int y);
static void GBAVideoGLRendererDrawBackgroundMode5(struct GBAVideoGLRenderer* renderer, struct GBAVideoGLBackground* background, int y); static void GBAVideoGLRendererDrawWindow(struct GBAVideoGLRenderer* renderer, int y); +static void _cleanRegister(struct GBAVideoGLRenderer* renderer, int address, uint16_t value); +static void _drawScanlines(struct GBAVideoGLRenderer* renderer, int lastY); static void _finalizeLayers(struct GBAVideoGLRenderer* renderer); -#define TEST_LAYER_ENABLED(X) !renderer->disableBG[X] && glRenderer->bg[X].enabled == 4 +#define TEST_LAYER_ENABLED(X) !glRenderer->d.disableBG[X] && glRenderer->bg[X].enabled == 4 struct GBAVideoGLUniform { const char* name;@@ -761,6 +763,7 @@
glRenderer->paletteDirty = true; glRenderer->vramDirty = 0xFFFFFF; glRenderer->firstAffine = -1; + glRenderer->firstY = -1; glRenderer->dispcnt = 0; glRenderer->mosaic = 0; }@@ -793,58 +796,87 @@ if (renderer->cache) {
GBAVideoCacheWriteVideoRegister(renderer->cache, address, value); } + glRenderer->regsDirty |= 1ULL << (address >> 1); switch (address) { case REG_DISPCNT: value &= 0xFFF7; + break; + case REG_BG0CNT: + case REG_BG1CNT: + value &= 0xDFFF; + break; + case REG_BG0HOFS: + case REG_BG0VOFS: + case REG_BG1HOFS: + case REG_BG1VOFS: + case REG_BG2HOFS: + case REG_BG2VOFS: + case REG_BG3HOFS: + case REG_BG3VOFS: + value &= 0x01FF; + break; + case REG_BLDALPHA: + value &= 0x1F1F; + break; + case REG_BLDY: + value &= 0x1F; + if (value > 0x10) { + value = 0x10; + } + break; + case REG_WININ: + value &= 0x3F3F; + break; + case REG_WINOUT: + value &= 0x3F3F; + break; + default: + break; + } + glRenderer->shadowRegs[address >> 1] = value; + return value; +} + +void _cleanRegister(struct GBAVideoGLRenderer* glRenderer, int address, uint16_t value) { + switch (address) { + case REG_DISPCNT: glRenderer->dispcnt = value; GBAVideoGLRendererUpdateDISPCNT(glRenderer); break; case REG_BG0CNT: - value &= 0xDFFF; GBAVideoGLRendererWriteBGCNT(&glRenderer->bg[0], value); break; case REG_BG1CNT: - value &= 0xDFFF; GBAVideoGLRendererWriteBGCNT(&glRenderer->bg[1], value); break; case REG_BG2CNT: - value &= 0xFFFF; GBAVideoGLRendererWriteBGCNT(&glRenderer->bg[2], value); break; case REG_BG3CNT: - value &= 0xFFFF; GBAVideoGLRendererWriteBGCNT(&glRenderer->bg[3], value); break; case REG_BG0HOFS: - value &= 0x01FF; glRenderer->bg[0].x = value; break; case REG_BG0VOFS: - value &= 0x01FF; glRenderer->bg[0].y = value; break; case REG_BG1HOFS: - value &= 0x01FF; glRenderer->bg[1].x = value; break; case REG_BG1VOFS: - value &= 0x01FF; glRenderer->bg[1].y = value; break; case REG_BG2HOFS: - value &= 0x01FF; glRenderer->bg[2].x = value; break; case REG_BG2VOFS: - value &= 0x01FF; glRenderer->bg[2].y = value; break; case REG_BG3HOFS: - value &= 0x01FF; glRenderer->bg[3].x = value; break; case REG_BG3VOFS: - value &= 0x01FF; glRenderer->bg[3].y = value; break; case REG_BG2PA:@@ -911,10 +943,6 @@ }
value &= 0x1F1F; break; case REG_BLDY: - value &= 0x1F; - if (value > 0x10) { - value = 0x10; - } glRenderer->bldy = value; break; case REG_WIN0H:@@ -970,12 +998,10 @@ }
} break; case REG_WININ: - value &= 0x3F3F; glRenderer->winN[0].control = value; glRenderer->winN[1].control = value >> 8; break; case REG_WINOUT: - value &= 0x3F3F; glRenderer->winout = value; glRenderer->objwin = value >> 8; break;@@ -985,11 +1011,43 @@ break;
default: break; } - return value; } void GBAVideoGLRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) { struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer; + + if (GBARegisterDISPCNTGetMode(glRenderer->dispcnt) != 0) { + if (glRenderer->firstAffine < 0) { + memcpy(&glRenderer->bg[2].affine[3], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[3], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[2].affine[2], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[2], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[2].affine[1], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[1], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); + glRenderer->firstAffine = y; + } + } else { + glRenderer->firstAffine = -1; + } + + if (glRenderer->paletteDirty || glRenderer->vramDirty || glRenderer->oamDirty || glRenderer->regsDirty) { + if (glRenderer->firstY >= 0) { + _drawScanlines(glRenderer, y - 1); + } + } + if (glRenderer->firstY < 0) { + glRenderer->firstY = y; + } + + int i; + for (i = 0; i < 0x30; ++i) { + if (!(glRenderer->regsDirty & (1ULL << i))) { + continue; + } + _cleanRegister(glRenderer, i << 1, glRenderer->shadowRegs[i]); + } + glRenderer->regsDirty = 0; + if (glRenderer->paletteDirty) { glBindTexture(GL_TEXTURE_2D, glRenderer->paletteTex); #ifdef BUILD_GLES3@@ -999,7 +1057,7 @@ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 16, 32, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, glRenderer->d.palette);
#endif glRenderer->paletteDirty = false; } - int i; + int first = -1; glBindTexture(GL_TEXTURE_2D, glRenderer->vramTex); for (i = 0; i < 25; ++i) {@@ -1014,6 +1072,11 @@ }
} glRenderer->vramDirty = 0; + if (glRenderer->oamDirty) { + glRenderer->oamMax = GBAVideoRendererCleanOAM(glRenderer->d.oam->obj, glRenderer->sprites, 0); + glRenderer->oamDirty = false; + } + if (y == 0) { memcpy(&glRenderer->winN[0].h[1], &glRenderer->winN[0].h[0], sizeof(struct GBAVideoWindowRegion)); memcpy(&glRenderer->winN[1].h[1], &glRenderer->winN[1].h[0], sizeof(struct GBAVideoWindowRegion));@@ -1030,11 +1093,32 @@ glDrawBuffers(2, (GLenum[]) { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 });
glClear(GL_COLOR_BUFFER_BIT); } } + + if (GBARegisterDISPCNTGetMode(glRenderer->dispcnt) != 0) { + memcpy(&glRenderer->bg[2].affine[3], &glRenderer->bg[2].affine[2], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[3], &glRenderer->bg[3].affine[2], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[2].affine[2], &glRenderer->bg[2].affine[1], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[2], &glRenderer->bg[3].affine[1], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[2].affine[1], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[1], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); + + glRenderer->bg[2].affine[0].sx += glRenderer->bg[2].affine[0].dmx; + glRenderer->bg[2].affine[0].sy += glRenderer->bg[2].affine[0].dmy; + glRenderer->bg[3].affine[0].sx += glRenderer->bg[3].affine[0].dmx; + glRenderer->bg[3].affine[0].sy += glRenderer->bg[3].affine[0].dmy; + glRenderer->regsDirty |= 1ULL << 0x30; + } + + memcpy(&glRenderer->winN[0].h[1], &glRenderer->winN[0].h[0], sizeof(struct GBAVideoWindowRegion)); + memcpy(&glRenderer->winN[1].h[1], &glRenderer->winN[1].h[0], sizeof(struct GBAVideoWindowRegion)); +} + +void _drawScanlines(struct GBAVideoGLRenderer* glRenderer, int y) { glEnable(GL_SCISSOR_TEST); uint32_t backdrop = M_RGB5_TO_RGB8(glRenderer->d.palette[0]); glViewport(0, 0, 1, GBA_VIDEO_VERTICAL_PIXELS); - glScissor(0, y, 1, 1); + glScissor(0, glRenderer->firstY, 1, y - glRenderer->firstY + 1); glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->fbo[GBA_GL_FBO_BACKDROP]); glDrawBuffers(1, (GLenum[]) { GL_COLOR_ATTACHMENT0 }); glClearColor(((backdrop >> 16) & 0xFF) / 256., ((backdrop >> 8) & 0xFF) / 256., (backdrop & 0xFF) / 256., 0.f);@@ -1044,30 +1128,12 @@ glClearColor(1, (glRenderer->target1Bd | (glRenderer->target2Bd * 2) | (glRenderer->blendEffect * 4)) / 32.f, glRenderer->blda / 16.f, 0);
glClear(GL_COLOR_BUFFER_BIT); glDrawBuffers(1, (GLenum[]) { GL_COLOR_ATTACHMENT0 }); - if (GBARegisterDISPCNTGetMode(glRenderer->dispcnt) != 0) { - if (glRenderer->firstAffine < 0) { - memcpy(&glRenderer->bg[2].affine[3], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); - memcpy(&glRenderer->bg[3].affine[3], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); - memcpy(&glRenderer->bg[2].affine[2], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); - memcpy(&glRenderer->bg[3].affine[2], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); - memcpy(&glRenderer->bg[2].affine[1], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); - memcpy(&glRenderer->bg[3].affine[1], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); - glRenderer->firstAffine = y; - } - } else { - glRenderer->firstAffine = -1; - } - GBAVideoGLRendererDrawWindow(glRenderer, y); if (GBARegisterDISPCNTIsObjEnable(glRenderer->dispcnt) && !glRenderer->d.disableOBJ) { - if (glRenderer->oamDirty) { - glRenderer->oamMax = GBAVideoRendererCleanOAM(glRenderer->d.oam->obj, glRenderer->sprites, 0); - glRenderer->oamDirty = false; - } int i; for (i = glRenderer->oamMax; i--;) { struct GBAVideoRendererSprite* sprite = &glRenderer->sprites[i]; - if ((y < sprite->y && (sprite->endY - 256 < 0 || y >= sprite->endY - 256)) || y >= sprite->endY) { + if ((y < sprite->y && (sprite->endY - 256 < 0 || glRenderer->firstY >= sprite->endY - 256)) || glRenderer->firstY >= sprite->endY) { continue; }@@ -1111,29 +1177,16 @@ GBAVideoGLRendererDrawBackgroundMode2(glRenderer, &glRenderer->bg[3], y);
break; } } - - if (GBARegisterDISPCNTGetMode(glRenderer->dispcnt) != 0) { - memcpy(&glRenderer->bg[2].affine[3], &glRenderer->bg[2].affine[2], sizeof(struct GBAVideoGLAffine)); - memcpy(&glRenderer->bg[3].affine[3], &glRenderer->bg[3].affine[2], sizeof(struct GBAVideoGLAffine)); - memcpy(&glRenderer->bg[2].affine[2], &glRenderer->bg[2].affine[1], sizeof(struct GBAVideoGLAffine)); - memcpy(&glRenderer->bg[3].affine[2], &glRenderer->bg[3].affine[1], sizeof(struct GBAVideoGLAffine)); - memcpy(&glRenderer->bg[2].affine[1], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); - memcpy(&glRenderer->bg[3].affine[1], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); - - glRenderer->bg[2].affine[0].sx += glRenderer->bg[2].affine[0].dmx; - glRenderer->bg[2].affine[0].sy += glRenderer->bg[2].affine[0].dmy; - glRenderer->bg[3].affine[0].sx += glRenderer->bg[3].affine[0].dmx; - glRenderer->bg[3].affine[0].sy += glRenderer->bg[3].affine[0].dmy; - } - memcpy(&glRenderer->winN[0].h[1], &glRenderer->winN[0].h[0], sizeof(struct GBAVideoWindowRegion)); - memcpy(&glRenderer->winN[1].h[1], &glRenderer->winN[1].h[0], sizeof(struct GBAVideoWindowRegion)); + glRenderer->firstY = -1; } void GBAVideoGLRendererFinishFrame(struct GBAVideoRenderer* renderer) { struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer; + _drawScanlines(glRenderer, GBA_VIDEO_VERTICAL_PIXELS - 1); _finalizeLayers(glRenderer); glBindVertexArray(0); glRenderer->firstAffine = -1; + glRenderer->firstY = -1; glRenderer->bg[2].affine[0].sx = glRenderer->bg[2].refx; glRenderer->bg[2].affine[0].sy = glRenderer->bg[2].refy; glRenderer->bg[3].affine[0].sx = glRenderer->bg[3].refx;@@ -1293,7 +1346,7 @@ spriteY -= 256;
} if (!GBAObjAttributesAIsTransformed(sprite->a) && GBAObjAttributesBIsVFlip(sprite->b)) { - spriteY = (y - height) + (y - spriteY) + 1; + spriteY = (renderer->firstY - height) + (renderer->firstY - spriteY) + 1; } int totalWidth = width;@@ -1307,14 +1360,14 @@ const struct GBAVideoGLShader* shader = &renderer->objShader[GBAObjAttributesAGet256Color(sprite->a)];
const GLuint* uniforms = shader->uniforms; glBindFramebuffer(GL_FRAMEBUFFER, renderer->fbo[GBA_GL_FBO_OBJ]); glViewport(x * renderer->scale, spriteY * renderer->scale, totalWidth * renderer->scale, totalHeight * renderer->scale); - glScissor(x * renderer->scale, y * renderer->scale, totalWidth * renderer->scale, renderer->scale); + glScissor(x * renderer->scale, renderer->firstY * renderer->scale, totalWidth * renderer->scale, (y - renderer->firstY + 1) * renderer->scale); glUseProgram(shader->program); glBindVertexArray(shader->vao); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, renderer->vramTex); glActiveTexture(GL_TEXTURE0 + 1); glBindTexture(GL_TEXTURE_2D, renderer->paletteTex); - glUniform2i(uniforms[GBA_GL_VS_LOC], 1, y - spriteY); + glUniform2i(uniforms[GBA_GL_VS_LOC], totalHeight, 0); glUniform2i(uniforms[GBA_GL_VS_MAXPOS], (GBAObjAttributesBIsHFlip(sprite->b) && !GBAObjAttributesAIsTransformed(sprite->a)) ? -totalWidth : totalWidth, totalHeight); glUniform1i(uniforms[GBA_GL_OBJ_VRAM], 0); glUniform1i(uniforms[GBA_GL_OBJ_PALETTE], 1);@@ -1379,26 +1432,50 @@ glDrawBuffers(2, (GLenum[]) { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 });
} void GBAVideoGLRendererDrawBackgroundMode0(struct GBAVideoGLRenderer* renderer, struct GBAVideoGLBackground* background, int y) { - int inY = y + background->y; - int yBase = inY & 0xFF; + int inY0 = renderer->firstY + background->y; + int yDiv = (((y + background->y) & ~0xFF) - background->y) & 0xFF; + int inY1 = yDiv + background->y; + int yBase0 = inY0 & 0xFF; + int yBase1 = inY1 & 0xFF; if (background->size == 2) { - yBase += inY & 0x100; + yBase0 += inY0 & 0x100; + yBase1 += inY1 & 0x100; } else if (background->size == 3) { - yBase += (inY & 0x100) << 1; + yBase0 += (inY0 & 0x100) << 1; + yBase1 += (inY1 & 0x100) << 1; } const struct GBAVideoGLShader* shader = &renderer->bgShader[background->multipalette ? 1 : 0]; const GLuint* uniforms = shader->uniforms; - glScissor(0, y * renderer->scale, GBA_VIDEO_HORIZONTAL_PIXELS * renderer->scale, renderer->scale); glUseProgram(shader->program); glBindVertexArray(shader->vao); _prepareBackground(renderer, background, uniforms); - glUniform2i(uniforms[GBA_GL_VS_LOC], 1, y); glUniform1i(uniforms[GBA_GL_BG_SCREENBASE], background->screenBase); glUniform1i(uniforms[GBA_GL_BG_CHARBASE], background->charBase); glUniform1i(uniforms[GBA_GL_BG_SIZE], background->size); - glUniform2i(uniforms[GBA_GL_BG_OFFSET], background->x, yBase - y); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + if (yDiv > renderer->firstY) { + int end = yDiv - 1; + if (end > y) { + end = y; + } + glScissor(0, renderer->firstY * renderer->scale, GBA_VIDEO_HORIZONTAL_PIXELS * renderer->scale, (end - renderer->firstY + 1) * renderer->scale); + glUniform2i(uniforms[GBA_GL_VS_LOC], end - renderer->firstY + 1, renderer->firstY); + glUniform2i(uniforms[GBA_GL_BG_OFFSET], background->x, yBase0 - renderer->firstY); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + + if (y >= yDiv) { + int start = yDiv; + if (yDiv < renderer->firstY) { + start = renderer->firstY; + } + glScissor(0, start * renderer->scale, GBA_VIDEO_HORIZONTAL_PIXELS * renderer->scale, (y - start + 1) * renderer->scale); + glUniform2i(uniforms[GBA_GL_VS_LOC], y - start + 1, start); + glUniform2i(uniforms[GBA_GL_BG_OFFSET], background->x, yBase1 - yDiv); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + glDrawBuffers(1, (GLenum[]) { GL_COLOR_ATTACHMENT0 }); }@@ -1529,7 +1606,7 @@ glScissor(start, y, end - start, lines);
glClear(GL_COLOR_BUFFER_BIT); } -static void _scissorWindowN(struct GBAVideoWindowRegion* region, int y, int scale) { +static void _scissorWindowN(const struct GBAVideoWindowRegion* region, const struct GBAVideoWindowRegion* v, const struct GBAVideoWindowRegion* y, int scale) { int sdelta = region[0].start - region[1].start; int edelta = region[0].end - region[1].end; int maxDelta = 0;@@ -1543,14 +1620,22 @@ maxDelta = edelta;
} else if (-edelta > maxDelta) { maxDelta = -edelta; } + int startY = y->start; + int endY = y->end; + if (startY < v->start) { + startY = v->start; + } + if (endY >= v->end) { + endY = v->end - 1; + } if (!(sdelta | edelta) || maxDelta >= GBA_VIDEO_VERTICAL_PIXELS / 2) { - _scissorWindow(region[0].start * scale, region[0].end * scale, y, scale, scale); + _scissorWindow(region[0].start * scale, region[0].end * scale, startY * scale, (endY - startY + 1) * scale, scale); } else { int i; - for (i = 0; i < scale; ++i) { + for (i = 0; i < scale * (endY - startY + 1); ++i) { int start = region[1].start * scale + sdelta * i; int end = region[1].end * scale + edelta * i; - _scissorWindow(start, end, y + i, 1, scale); + _scissorWindow(start, end, startY * scale + i, 1, scale); } } }@@ -1565,17 +1650,21 @@ glBindFramebuffer(GL_FRAMEBUFFER, renderer->fbo[GBA_GL_FBO_WINDOW]);
int dispcnt = ((renderer->dispcnt >> 8) & 0x1F) | 0x20; if (!(renderer->dispcnt & 0xE000)) { _clearWindow(dispcnt, renderer->bldb, renderer->bldy); - _scissorWindow(0, GBA_VIDEO_HORIZONTAL_PIXELS * renderer->scale, y * renderer->scale, renderer->scale, renderer->scale); + _scissorWindow(0, GBA_VIDEO_HORIZONTAL_PIXELS * renderer->scale, renderer->firstY * renderer->scale, (y - renderer->firstY + 1) * renderer->scale, renderer->scale); } else { _clearWindow(renderer->winout & dispcnt, renderer->bldb, renderer->bldy); - _scissorWindow(0, GBA_VIDEO_HORIZONTAL_PIXELS * renderer->scale, y * renderer->scale, renderer->scale, renderer->scale); - if (GBARegisterDISPCNTIsWin1Enable(renderer->dispcnt) && y >= renderer->winN[1].v.start && y < renderer->winN[1].v.end) { + _scissorWindow(0, GBA_VIDEO_HORIZONTAL_PIXELS * renderer->scale, renderer->firstY * renderer->scale, (y - renderer->firstY + 1) * renderer->scale, renderer->scale); + struct GBAVideoWindowRegion yRegion = { + y, + renderer->firstY + }; + if (GBARegisterDISPCNTIsWin1Enable(renderer->dispcnt) && y >= renderer->winN[1].v.start && renderer->firstY < renderer->winN[1].v.end) { _clearWindow(renderer->winN[1].control & dispcnt, renderer->bldb, renderer->bldy); - _scissorWindowN(renderer->winN[1].h, y * renderer->scale, renderer->scale); + _scissorWindowN(renderer->winN[1].h, &renderer->winN[1].v, &yRegion, renderer->scale); } - if (GBARegisterDISPCNTIsWin0Enable(renderer->dispcnt) && y >= renderer->winN[0].v.start && y < renderer->winN[0].v.end) { + if (GBARegisterDISPCNTIsWin0Enable(renderer->dispcnt) && y >= renderer->winN[0].v.start && renderer->firstY < renderer->winN[0].v.end) { _clearWindow(renderer->winN[0].control & dispcnt, renderer->bldb, renderer->bldy); - _scissorWindowN(renderer->winN[0].h, y * renderer->scale, renderer->scale); + _scissorWindowN(renderer->winN[0].h, &renderer->winN[0].v, &yRegion, renderer->scale); } } }