GBA: Fix idle skip state being retained between games
Jeffrey Pfau jeffrey@endrift.com
Mon, 26 Oct 2015 22:03:38 -0700
2 files changed,
7 insertions(+),
4 deletions(-)
M
CHANGES
→
CHANGES
@@ -7,6 +7,7 @@ Bugfixes:
- Util: Fix PowerPC PNG read/write pixel order - Qt: Use safer isLoaded check in GameController - GBA Memory: Fix DMAs from BIOS while not in BIOS + - GBA: Fix idle skip state being retained between games Misc: - Qt: Window size command line options are now supported - Qt: Increase usability of key mapper
M
src/gba/gba.c
→
src/gba/gba.c
@@ -98,10 +98,6 @@ gba->biosChecksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
gba->idleOptimization = IDLE_LOOP_REMOVE; gba->idleLoop = IDLE_LOOP_NONE; - gba->lastJump = 0; - gba->haltPending = false; - gba->idleDetectionStep = 0; - gba->idleDetectionFailures = 0; gba->realisticTiming = true; gba->hardCrash = true;@@ -127,6 +123,7 @@ gba->romVf = 0;
} GBASavedataDeinit(&gba->memory.savedata); + gba->idleLoop = IDLE_LOOP_NONE; } void GBADestroy(struct GBA* gba) {@@ -182,6 +179,11 @@ GBASIOReset(&gba->sio);
gba->timersEnabled = 0; memset(gba->timers, 0, sizeof(gba->timers)); + + gba->lastJump = 0; + gba->haltPending = false; + gba->idleDetectionStep = 0; + gba->idleDetectionFailures = 0; } void GBASkipBIOS(struct GBA* gba) {