3DS: Fix audio buffer clearing
Jeffrey Pfau jeffrey@endrift.com
Sat, 29 Aug 2015 04:18:32 -0700
1 files changed,
1 insertions(+),
1 deletions(-)
jump to
M
src/platform/3ds/main.c
→
src/platform/3ds/main.c
@@ -137,7 +137,7 @@ GX_SetDisplayTransfer(0, renderer.outputBuffer, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS), tex->data, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS), 0x000002202);
GSPGPU_FlushDataCache(0, tex->data, 256 * VIDEO_VERTICAL_PIXELS * 2); #if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF blip_clear(context.gba->audio.left); - blip_clear(context.gba->audio.left); + blip_clear(context.gba->audio.right); #endif gspWaitForPPF(); _drawStart();