GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
Jeffrey Pfau jeffrey@endrift.com
Sat, 03 Oct 2015 21:06:19 -0700
2 files changed,
2 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -15,6 +15,7 @@ - Util: Fix PowerPC PNG read/write pixel order
- GBA Video: Fix edge case with sprite blend modes and semitransparency - GBA Video: Fix objwin and blending interaction on sprites - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops + - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2 Misc: - Qt: Window size command line options are now supported - Qt: Increase usability of key mapper
M
src/gba/context/overrides.c
→
src/gba/context/overrides.c
@@ -128,7 +128,7 @@
// Super Mario Advance 2 { "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E }, { "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E }, - { "AA2P", SAVEDATA_EEPROM, HW_NONE, 0x800052E }, + { "AA2P", SAVEDATA_AUTODETECT, HW_NONE, 0x800052E }, // Super Mario Advance 3 { "A3AJ", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },