Update CHANGES for 0.3.2
Jeffrey Pfau jeffrey@endrift.com
Thu, 17 Dec 2015 22:02:58 -0800
1 files changed,
33 insertions(+),
29 deletions(-)
jump to
M
CHANGES
→
CHANGES
@@ -8,39 +8,12 @@ - Libretro: Cheat code support
- Support for GLSL shaders Bugfixes: - Util: Fix PowerPC PNG read/write pixel order - - Qt: Use safer isLoaded check in GameController - - GBA: Fix idle skip state being retained between games - - Qt: Fix a race condition in PainterGL that could lead to a crash - - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms - - GBA Video: Fix _mix for 15-bit color - VFS: Fix VFileReadline and remove _vfdReadline - - Qt: Fix font size in memory viewer - GBA Memory: Fix DMA register writing behavior - - Qt: Fix a crash in the memory viewer - GBA BIOS: Fix misaligned CpuSet - - Libretro: Fix problems with rumble not turning off - ARM7: Fix sign of unaligned LDRSH - - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses - - GBA Memory: Fix DMA behavior for SRAM accesses - - GBA Memory: Fix Store8 to OBJ VRAM - - GBA Memory: Fix alignment of LDM/STM on SRAM - - GBA: Initialize uninitialized pristineRom and pristineRomSize members - - GBA Memory: Fix unaligned out-of-bounds ROM loads - GBA: Fix warnings when creating and loading savestates - - Qt: Add additional checks in CheatModel to prevent crashes - - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball - - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early - - GBA BIOS: Fix Sqrt sign - - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite* - - Qt: Fix race condition with setting sample rate - - GBA Memory: Fix timing of DMAs - GBA Memory: Fix DMAs triggering two cycles early - - ARM7: Fix STRT/STRBT - - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions - - ARM7: Fix bank switching with LDR[B]T/STR[B]T - - Qt: Fix crash when closing multiplayer windows - - GBA Video: Fix OAM and palette initialization - - Qt: Fix resetting while paused Misc: - Qt: Window size command line options are now supported - Qt: Increase usability of key mapper@@ -54,15 +27,46 @@ - GBA Config: Add "override" layer for better one-time configuration
- SDL: Allow GBASDLAudio to be used without a thread context - All: Improved PowerPC support - All: Fix some undefined behavior warnings - - GBA Audio: Implement missing flags on SOUNDCNT_X register - Util: Use VFile for configuration - GBA Memory: Implement several unimplemented memory access types - GBA: Implement bad I/O register loading - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues - Util: Add MutexTryLock - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked - - Qt: Add mute option to menu - Qt: Allow use of modifier keys as input + +0.3.2: (2015-12-16) +Bugfixes: + - ARM7: Fix STRT/STRBT + - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions + - ARM7: Fix bank switching with LDR[B]T/STR[B]T + - Libretro: Fix problems with rumble not turning off + - GBA: Fix idle skip state being retained between games + - GBA: Initialize uninitialized pristineRom and pristineRomSize members + - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses + - GBA BIOS: Fix Sqrt sign + - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite* + - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball + - GBA Memory: Fix DMA behavior for SRAM accesses + - GBA Memory: Fix Store8 to OBJ VRAM + - GBA Memory: Fix alignment of LDM/STM on SRAM + - GBA Memory: Fix unaligned out-of-bounds ROM loads + - GBA Memory: Fix timing of DMAs + - GBA Video: Fix _mix for 15-bit color + - GBA Video: Fix OAM and palette initialization + - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early + - Qt: Use safer isLoaded check in GameController + - Qt: Fix a race condition in PainterGL that could lead to a crash + - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms + - Qt: Fix font size in memory viewer + - Qt: Fix a crash in the memory viewer + - Qt: Add additional checks in CheatModel to prevent crashes + - Qt: Fix race condition with setting sample rate + - Qt: Fix crash when closing multiplayer windows + - Qt: Fix resetting while paused +Misc: + - GBA Audio: Implement missing flags on SOUNDCNT_X register + - Qt: Add mute option to menu 0.3.1: (2015-10-24) Bugfixes: