all repos — mgba @ 7f443f2fae0b217b611ff609bd3da367bc1948b3

mGBA Game Boy Advance Emulator

Qt: Add GB to sprite viewer, fix tile addresses
Jeffrey Pfau jeffrey@endrift.com
Fri, 21 Oct 2016 11:14:26 -0700
commit

7f443f2fae0b217b611ff609bd3da367bc1948b3

parent

2176202bcd3bc820f50bfdb43c900433c94e44ab

M src/platform/qt/AssetTile.cppsrc/platform/qt/AssetTile.cpp

@@ -53,17 +53,20 @@ #ifdef M_CORE_GBA

case PLATFORM_GBA: m_addressWidth = 8; m_addressBase = BASE_VRAM; + m_boundaryBase = BASE_VRAM | 0x10000; break; #endif #ifdef M_CORE_GB case PLATFORM_GB: m_addressWidth = 4; m_addressBase = GB_BASE_VRAM; + m_boundaryBase = GB_BASE_VRAM; break; #endif default: m_addressWidth = 0; m_addressBase = 0; + m_boundaryBase = 0; break; } }

@@ -86,16 +89,28 @@

void AssetTile::selectIndex(int index) { m_index = index; const uint16_t* data; - m_ui.tileId->setText(QString::number(index * (1 + m_paletteSet))); mTileCacheSetPalette(m_tileCache.get(), m_paletteSet); unsigned bpp = 8 << m_tileCache->bpp; - m_ui.address->setText(tr("0x%0").arg(index * bpp | m_addressBase, m_addressWidth, 16, QChar('0'))); - if (index < m_boundary) { - data = mTileCacheGetTile(m_tileCache.get(), index, m_paletteId); - } else { - data = mTileCacheGetTile(m_tileCache.get(), index, m_paletteId + m_tileCache->count / 2); + int dispIndex = index; + int paletteId = m_paletteId; + int base = m_addressBase; + if (index >= m_boundary) { + base = m_boundaryBase; + // XXX: Do this better +#ifdef M_CORE_GBA + if (m_boundaryBase == (BASE_VRAM | 0x10000)) { + paletteId += m_tileCache->count / 2; + } +#endif + dispIndex -= m_boundary; } + data = mTileCacheGetTile(m_tileCache.get(), index, paletteId); + m_ui.tileId->setText(QString::number(dispIndex * (1 + m_paletteSet))); + m_ui.address->setText(tr("%0%1%2") + .arg(m_addressWidth == 4 ? index >= m_boundary : 0) + .arg(m_addressWidth == 4 ? ":" : "x") + .arg(dispIndex * bpp | base, m_addressWidth, 16, QChar('0'))); for (int i = 0; i < 64; ++i) { m_ui.preview->setColor(i, data[i]); }

@@ -106,11 +121,14 @@ void AssetTile::selectColor(int index) {

const uint16_t* data; mTileCacheSetPalette(m_tileCache.get(), m_paletteSet); unsigned bpp = 8 << m_tileCache->bpp; - if (m_index < m_boundary) { - data = mTileCacheGetTile(m_tileCache.get(), m_index, m_paletteId); - } else { - data = mTileCacheGetTile(m_tileCache.get(), m_index, m_paletteId + m_tileCache->count / 2); + int paletteId = m_paletteId; + // XXX: Do this better +#ifdef M_CORE_GBA + if (m_index >= m_boundary && m_boundaryBase == (BASE_VRAM | 0x10000)) { + paletteId += m_tileCache->count / 2; } +#endif + data = mTileCacheGetTile(m_tileCache.get(), m_index, m_paletteId); uint16_t color = data[index]; m_ui.color->setColor(0, color); m_ui.color->update();
M src/platform/qt/AssetTile.hsrc/platform/qt/AssetTile.h

@@ -40,6 +40,7 @@

int m_addressWidth; int m_addressBase; int m_boundary; + int m_boundaryBase; }; }
M src/platform/qt/ObjView.cppsrc/platform/qt/ObjView.cpp

@@ -12,6 +12,9 @@ #include <QTimer>

extern "C" { #include "gba/gba.h" +#ifdef M_CORE_GB +#include "gb/gb.h" +#endif } using namespace QGBA;

@@ -145,5 +148,53 @@ #endif

#ifdef M_CORE_GB void ObjView::updateTilesGB(bool force) { + const GB* gb = static_cast<const GB*>(m_controller->thread()->core->board); + const GBObj* obj = &gb->video.oam.obj[m_objId]; + + unsigned width = 8; + unsigned height = 8; // TODO + m_ui.tiles->setTileCount(width * height / 64); + m_ui.tiles->setMinimumSize(QSize(width, height) * m_ui.magnification->value()); + int palette = 0; + unsigned tile = obj->tile; + if (gb->model >= GB_MODEL_CGB) { + if (GBObjAttributesIsBank(obj->attr)) { + tile += 512; + } + palette = GBObjAttributesGetCGBPalette(obj->attr); + } else { + palette = GBObjAttributesGetPalette(obj->attr); + } + int i = 0; + // TODO: Check to see if parameters are changed (so as to enable force if needed) + m_ui.palette->setText(QString::number(palette)); + mTileCacheSetPalette(m_tileCache.get(), 0); + m_ui.tile->setPalette(palette + 8); + m_ui.tile->setPaletteSet(0, 512, 1024); + for (int y = 0; y < height / 8; ++y, ++i) { + unsigned t = tile + i; + const uint16_t* data = mTileCacheGetTileIfDirty(m_tileCache.get(), &m_tileStatus[16 * t], t, palette + 8); + if (data) { + m_ui.tiles->setTile(i, data); + } else if (force) { + m_ui.tiles->setTile(i, mTileCacheGetTile(m_tileCache.get(), t, palette + 8)); + } + } + m_tileOffset = tile; + + m_ui.x->setText(QString::number(obj->x)); + m_ui.y->setText(QString::number(obj->y)); + m_ui.w->setText(QString::number(width)); + m_ui.h->setText(QString::number(height)); + + m_ui.address->setText(tr("0x%0").arg(GB_BASE_OAM + m_objId * sizeof(*obj), 4, 16, QChar('0'))); + m_ui.priority->setText(QString::number(GBObjAttributesGetPriority(obj->attr))); + m_ui.flippedH->setChecked(GBObjAttributesIsXFlip(obj->attr)); + m_ui.flippedV->setChecked(GBObjAttributesIsYFlip(obj->attr)); + m_ui.enabled->setChecked(obj->y == 0 || obj->y >= 160); + m_ui.doubleSize->setChecked(false); + m_ui.mosaic->setChecked(false); + m_ui.transform->setText(tr("N/A")); + m_ui.mode->setText(tr("N/A")); } #endif
M src/platform/qt/TileView.cppsrc/platform/qt/TileView.cpp

@@ -10,6 +10,12 @@

#include <QFontDatabase> #include <QTimer> +extern "C" { +#ifdef M_CORE_GB +#include "gb/gb.h" +#endif +} + using namespace QGBA; TileView::TileView(GameController* controller, QWidget* parent)

@@ -36,7 +42,7 @@ #endif

#ifdef M_CORE_GB case PLATFORM_GB: max = 1024; - boundary = 1024; + boundary = 512; m_ui.palette256->setEnabled(false); break; #endif

@@ -119,9 +125,11 @@ #endif

#ifdef M_CORE_GB void TileView::updateTilesGB(bool force) { - m_ui.tiles->setTileCount(1024); + const GB* gb = static_cast<const GB*>(m_controller->thread()->core->board); + int count = gb->model >= GB_MODEL_CGB ? 1024 : 512; + m_ui.tiles->setTileCount(count); mTileCacheSetPalette(m_tileCache.get(), 0); - for (int i = 0; i < 1024; ++i) { + for (int i = 0; i < count; ++i) { const uint16_t* data = mTileCacheGetTileIfDirty(m_tileCache.get(), &m_tileStatus[16 * i], i, m_paletteId); if (data) { m_ui.tiles->setTile(i, data);