GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
Jeffrey Pfau jeffrey@endrift.com
Sun, 30 Aug 2015 18:22:36 -0700
2 files changed,
6 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -13,6 +13,7 @@ - GBA Memory: Use a dynamically sized mask for ROM memory
- Qt: Remove useless help icons in dialogs - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size - SDL: Support fullscreen in SDL 1.2 + - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng 0.3.0: (2015-08-16) Features:
M
src/gba/serialize.c
→
src/gba/serialize.c
@@ -304,7 +304,11 @@ }
#endif bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) { +#ifdef USE_PNG if (!screenshot) { +#else + UNUSED(screenshot); +#endif vf->truncate(vf, sizeof(struct GBASerializedState)); struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE); if (!state) {@@ -313,8 +317,8 @@ }
GBASerialize(gba, state); vf->unmap(vf, state, sizeof(struct GBASerializedState)); return true; - } #ifdef USE_PNG + } else { return _savePNGState(gba, vf); }