All: Update CHANGES for 0.1.1
Jeffrey Pfau jeffrey@endrift.com
Sat, 24 Jan 2015 16:43:39 -0800
1 files changed,
46 insertions(+),
42 deletions(-)
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CHANGES
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CHANGES
@@ -20,66 +20,70 @@ - Save directory of last loaded file
- Support BPS patches - Configurable game overrides Bugfixes: - - Qt: Fix issue with set frame sizes being the wrong height - - Qt: Fix emulator crashing when full screen if a game is not running - - GBA Thread: Allow halted games to exit cleanly - - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses - - ARM7: Fix LDM writeback to a register already written - - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent - ARM7: Extend prefetch by one stage - - GBA BIOS: Fix BIOS prefetch after returning from a SWI - - Debugger: Negative PC-relative loads now properly subtract the offset - - Qt: Fix window focus issues - GBA Audio: Support 16-bit writes to FIFO audio - - GBA Memory: Properly initialize 1 Mb flash, and add debug logging - - Qt: Properly set default video recording settings - - GBA Audio: Make larger buffer sizes than 2048 actually work properly - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates + - GBA BIOS: Fix BIOS prefetch after returning from an IRQ + - GBA BIOS: Fix BIOS prefetch after reset + - GBA Memory: Fix alignment of open bus 8- and 16-bit loads +Misc: + - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples + - GBA Memory: Simplify memory API and use fixed bus width + - GBA Video: Start video at the last scanline instead of the first + - Debugger: Watchpoints now work on STM/LDM instructions + - GBA: Improve accuracy of event timing + - Debugger: Clean up GDB stub network interfacing + - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop + - Debugger: Merge Thumb BL instructions when disassembling + +0.1.1: (2015-01-24) +Bugfixes: + - ARM7: Fix LDM writeback to a register already written + - GBA: Fix timers 2 and 3 updating incorrectly + - GBA Audio: Make larger buffer sizes than 2048 actually work properly + - GBA Audio: Fix GB audio channels being too quiet (fixes #159) + - GBA Audio: Properly initialize audio FIFO channels + - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses + - GBA BIOS: Fix BIOS prefetch after returning from a SWI + - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory + - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length + - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS + - GBA BIOS: Fix HuffUnComp boundary conditions + - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent + - GBA Memory: Properly initialize 1 Mb flash, and add debug logging + - GBA Memory: Filter out top nybble of DMA addresses + - GBA Memory: Properly bounds-check VRAM accesses + - GBA Memory: Fix initial DMA state + - GBA Thread: Allow halted games to exit cleanly - GBA Video: Fix blend issues with obscured middle layers - - Video: Ensure FFmpeg encoder has audio frames - - Video: Fix uncompressed PCM audio recording - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161) - - Debugger: Align PC-relative loads in Thumb - - Debugger: Fix watchpoints triggering too late - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168) - GBA Video: Fix window interactions with 16-color mode 0 mosaic - GBA Video: Fix sprite boundary conditions with mosaic - - Video: Fix FFmpeg crashing when the file extension is wrong - - GBA Audio: Fix GB audio channels being too quiet (fixes #159) + - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range + - Qt: Fix issue with set frame sizes being the wrong height + - Qt: Fix emulator crashing when full screen if a game is not running + - Qt: Fix window focus issues + - Qt: Properly set default video recording settings - Qt: Fix a race condition when a game crashes immediately - Qt: Fix some cases where key mapping can break if focus is adjusted - - GBA Memory: Filter out top nybble of DMA addresses + - Qt: Fix crash if a game pauses before any frames are shown + - Debugger: Negative PC-relative loads now properly subtract the offset + - Debugger: Align PC-relative loads in Thumb + - Debugger: Fix watchpoints triggering too late - Debugger: Fix binary print putting spaces between digits - - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory - - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length - - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS - - GBA Memory: Properly bounds-check VRAM accesses - - GBA Memory: Fix initial DMA state - - GBA BIOS: Fix BIOS prefetch after returning from an IRQ - - GBA BIOS: Fix BIOS prefetch after reset - - GBA Memory: Fix alignment of open bus 8- and 16-bit loads - - GBA BIOS: Fix HuffUnComp boundary conditions - - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range - - GBA Audio: Properly initialize audio FIFO channels + - Video: Ensure FFmpeg encoder has audio frames + - Video: Fix uncompressed PCM audio recording + - Video: Fix FFmpeg crashing when the file extension is wrong - Util: Fix SOCKET_FAILED macro - - GBA: Fix timers 2 and 3 updating incorrectly - - Qt: Fix crash if a game pauses before any frames are shown Misc: - - Qt: Disable sync to video by default - GBA: Exit cleanly on FATAL if the port supports it + - GBA Memory: Implement 16- and 32-bit loads from SRAM + - Qt: Disable sync to video by default - Qt: Handle a game crash without crashing - - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples - Qt: Set default log level to FATAL, ERROR and WARN - Qt: Clarify some phrasing in the menus - - GBA Memory: Implement 16- and 32-bit loads from SRAM - Qt: Clear active buttons when focus is lost - - GBA Memory: Simplify memory API and use fixed bus width - - GBA Video: Start video at the last scanline instead of the first - - Debugger: Watchpoints now work on STM/LDM instructions - - GBA: Improve accuracy of event timing - - Debugger: Clean up GDB stub network interfacing - - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop - - Debugger: Merge Thumb BL instructions when disassembling 0.1.0: (2014-12-13) - Initial release