GBA: SIO logging layer
Jeffrey Pfau jeffrey@endrift.com
Mon, 08 Jun 2015 22:30:28 -0700
6 files changed,
29 insertions(+),
1 deletions(-)
M
src/gba/gba.h
→
src/gba/gba.h
@@ -46,8 +46,9 @@
GBA_LOG_GAME_ERROR = 0x100, GBA_LOG_SWI = 0x200, GBA_LOG_STATUS = 0x400, + GBA_LOG_SIO = 0x800, - GBA_LOG_ALL = 0x73F, + GBA_LOG_ALL = 0xF3F, #ifdef NDEBUG GBA_LOG_DANGER = GBA_LOG_ERROR
M
src/gba/sio/lockstep.c
→
src/gba/sio/lockstep.c
@@ -82,6 +82,7 @@ bool GBASIOLockstepNodeInit(struct GBASIODriver* driver) {
struct GBASIOLockstepNode* node = (struct GBASIOLockstepNode*) driver; node->nextEvent = LOCKSTEP_INCREMENT; node->d.p->multiplayerControl.slave = node->id > 0; + GBALog(node->d.p->p, GBA_LOG_SIO, "Lockstep %i: Node init", node->id); return true; }@@ -115,9 +116,11 @@
static uint16_t GBASIOLockstepNodeWriteRegister(struct GBASIODriver* driver, uint32_t address, uint16_t value) { struct GBASIOLockstepNode* node = (struct GBASIOLockstepNode*) driver; if (address == REG_SIOCNT) { + GBALog(node->d.p->p, GBA_LOG_SIO, "Lockstep %i: SIOCNT <- %04x", node->id, value); if (value & 0x0080) { value &= ~0x0080; if (!node->id) { + GBALog(node->d.p->p, GBA_LOG_SIO, "Lockstep %i: Transfer initiated", node->id); MutexLock(&node->p->mutex); node->p->transferActive = true; node->p->transferCycles = GBASIOCyclesPerTransfer[node->d.p->multiplayerControl.baud][node->p->attached - 1];@@ -126,6 +129,8 @@ }
} value &= 0xFF03; value |= driver->p->siocnt & 0x007C; + } else if (address == REG_SIOMLT_SEND) { + GBALog(node->d.p->p, GBA_LOG_SIO, "Lockstep %i: SIOMLT_SEND <- %04x", node->id, value); } return value; }@@ -162,6 +167,7 @@ node->p->waiting = 0;
ConditionWake(&node->p->barrier); } if (node->state == LOCKSTEP_FINISHED) { + GBALog(node->d.p->p, GBA_LOG_SIO, "Lockstep %i: Finishing transfer: %04x %04x %04x %04x", node->id, node->p->multiRecv[0], node->p->multiRecv[1], node->p->multiRecv[2], node->p->multiRecv[3]); node->d.p->p->memory.io[REG_SIOMULTI0 >> 1] = node->p->multiRecv[0]; node->d.p->p->memory.io[REG_SIOMULTI1 >> 1] = node->p->multiRecv[1]; node->d.p->p->memory.io[REG_SIOMULTI2 >> 1] = node->p->multiRecv[2];
M
src/platform/qt/LogView.cpp
→
src/platform/qt/LogView.cpp
@@ -26,6 +26,7 @@ connect(m_ui.levelFatal, SIGNAL(toggled(bool)), this, SLOT(setLevelFatal(bool)));
connect(m_ui.levelGameError, SIGNAL(toggled(bool)), this, SLOT(setLevelGameError(bool))); connect(m_ui.levelSWI, SIGNAL(toggled(bool)), this, SLOT(setLevelSWI(bool))); connect(m_ui.levelStatus, SIGNAL(toggled(bool)), this, SLOT(setLevelStatus(bool))); + connect(m_ui.levelSIO, SIGNAL(toggled(bool)), this, SLOT(setLevelSIO(bool))); connect(m_ui.clear, SIGNAL(clicked()), this, SLOT(clear())); connect(m_ui.maxLines, SIGNAL(valueChanged(int)), this, SLOT(setMaxLines(int))); m_ui.maxLines->setValue(DEFAULT_LINE_LIMIT);@@ -59,6 +60,7 @@ m_ui.levelFatal->setCheckState(levels & GBA_LOG_FATAL ? Qt::Checked : Qt::Unchecked);
m_ui.levelGameError->setCheckState(levels & GBA_LOG_GAME_ERROR ? Qt::Checked : Qt::Unchecked); m_ui.levelSWI->setCheckState(levels & GBA_LOG_SWI ? Qt::Checked : Qt::Unchecked); m_ui.levelStatus->setCheckState(levels & GBA_LOG_STATUS ? Qt::Checked : Qt::Unchecked); + m_ui.levelSIO->setCheckState(levels & GBA_LOG_SIO ? Qt::Checked : Qt::Unchecked); emit levelsSet(levels); }@@ -135,6 +137,14 @@ clearLevel(GBA_LOG_STATUS);
} } +void LogView::setLevelSIO(bool set) { + if (set) { + setLevel(GBA_LOG_SIO); + } else { + clearLevel(GBA_LOG_SIO); + } +} + void LogView::setMaxLines(int limit) { m_lineLimit = limit; while (m_lines > m_lineLimit) {@@ -162,6 +172,8 @@ case GBA_LOG_SWI:
return tr("SWI"); case GBA_LOG_STATUS: return tr("STATUS"); + case GBA_LOG_SIO: + return tr("SIO"); } return QString(); }
M
src/platform/qt/LogView.h
→
src/platform/qt/LogView.h
@@ -41,6 +41,7 @@ void setLevelFatal(bool);
void setLevelGameError(bool); void setLevelSWI(bool); void setLevelStatus(bool); + void setLevelSIO(bool); void setMaxLines(int);
M
src/platform/qt/LogView.ui
→
src/platform/qt/LogView.ui
@@ -116,6 +116,13 @@ <bool>true</bool>
</property> </widget> </item> + <item> + <widget class="QCheckBox" name="levelSIO"> + <property name="text"> + <string>Serial I/O</string> + </property> + </widget> + </item> </layout> </widget> </item>