mGUI: Fix frame limiter breaking in menus
Vicki Pfau vi@endrift.com
Fri, 14 Sep 2018 20:22:07 -0700
1 files changed,
10 insertions(+),
4 deletions(-)
jump to
M
src/feature/gui/gui-runner.c
→
src/feature/gui/gui-runner.c
@@ -441,10 +441,12 @@ }
if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) { mCoreTakeScreenshot(runner->core); } - if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) { - runner->setFrameLimiter(runner, false); - } else { - runner->setFrameLimiter(runner, true); + if (runner->setFrameLimiter) { + if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) { + runner->setFrameLimiter(runner, false); + } else { + runner->setFrameLimiter(runner, true); + } } uint16_t keys = runner->pollGameInput(runner); if (runner->prepareForFrame) {@@ -501,6 +503,10 @@
if (runner->paused) { runner->paused(runner); } + if (runner->setFrameLimiter) { + runner->setFrameLimiter(runner, true); + } + GUIInvalidateKeys(&runner->params); uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable! struct GUIMenuItem* item;