Wii: Fix framelimiting after a slowdown (fixes #332)
Jeffrey Pfau jeffrey@endrift.com
Mon, 08 Aug 2016 21:28:17 -0700
2 files changed,
2 insertions(+),
0 deletions(-)
M
CHANGES
→
CHANGES
@@ -18,6 +18,7 @@ - PSP2: Fix accelerometer range
- PSP2: Actually load screen mode setting - Qt: Fix bug in software renderer scaling - Debugger: Fix GDB breakpoints + - Wii: Fix framelimiting after a slowdown Misc: - 3DS: Use blip_add_delta_fast for a small speed improvement - OpenGL: Log shader compilation failure
M
src/platform/wii/main.c
→
src/platform/wii/main.c
@@ -398,6 +398,7 @@ _CPU_ISR_Disable(level);
if (referenceRetraceCount >= retraceCount) { VIDEO_WaitVSync(); } + referenceRetraceCount = retraceCount; _CPU_ISR_Restore(level); GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);