GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
Jeffrey Pfau jeffrey@endrift.com
Mon, 06 Jul 2015 23:12:06 -0700
3 files changed,
4 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -57,6 +57,7 @@ - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
- ARM7: ARMHotplugDetach should call deinit - Qt: Fix window being too tall after exiting fullscreen - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor + - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together Misc: - Qt: Handle saving input settings better - Debugger: Free watchpoints in addition to breakpoints
M
src/gba/cheats/gameshark.c
→
src/gba/cheats/gameshark.c
@@ -197,6 +197,7 @@ GBACheatRegisterLine(set, line);
switch (set->gsaVersion) { case 0: + case 3: GBACheatSetGameSharkVersion(set, 1); // Fall through case 1:
M
src/gba/cheats/parv3.c
→
src/gba/cheats/parv3.c
@@ -297,9 +297,10 @@ GBACheatRegisterLine(set, line);
switch (set->gsaVersion) { case 0: + case 1: GBACheatSetGameSharkVersion(set, 3); // Fall through - case 1: + case 3: GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds); return GBACheatAddProActionReplayRaw(set, o1, o2); }