GBA: Add idle loop for Pokemon Emerald (USA)
Jeffrey Pfau jeffrey@endrift.com
Sat, 10 Jan 2015 03:08:48 -0800
1 files changed,
1 insertions(+),
1 deletions(-)
jump to
M
src/gba/gba.c
→
src/gba/gba.c
@@ -79,7 +79,7 @@ { "AXPF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
// Pokemon Emerald { "BPEJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 }, - { "BPEE", SAVEDATA_FLASH1M, GPIO_RTC, -1 }, + { "BPEE", SAVEDATA_FLASH1M, GPIO_RTC, 0x80008C6 }, { "BPEP", SAVEDATA_FLASH1M, GPIO_RTC, -1 }, { "BPEI", SAVEDATA_FLASH1M, GPIO_RTC, -1 }, { "BPES", SAVEDATA_FLASH1M, GPIO_RTC, -1 },