Update CHANGES for 0.6.1
Vicki Pfau vi@endrift.com
Sun, 01 Oct 2017 11:31:23 -0700
1 files changed,
40 insertions(+),
36 deletions(-)
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M
CHANGES
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CHANGES
@@ -10,59 +10,63 @@ - Ability to set default Game Boy model
- Map viewer Bugfixes: - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749) - - Python: Fix importing .gb or .gba before .core - - GBA: Reset active region as needed when loading a ROM - - Qt: Fix command line debugger closing second game - GB Serialize: Fix audio state loading - GB Video: Fix dot clock timing being slightly wrong - - GB MBC: Pocket Cam memory should be accessible without enabling - - GB Memory: Initialize peripheral pointers - - GB MBC: Fix SRAM sizes 4 and 5 - - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826) - - GB Core: Fix palette loading when loading a foreign config - - Qt: Fix LOG argument order - - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831) - - GB, GBA: Fix crashes when attempting to identify null VFiles - - GB MBC: Fix RTC initialization (fixes mgba.io/i/825) - - GB MBC: Fix RTC loading when file size is off - - GB Serialize: Fix deserializing video STAT - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843) - - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834) - - Qt: Fix timezone issues with time overrides - - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841) - ARM: Fix MSR when T bit is set - - GB Video: Fix potential hang when ending mode 0 - - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855) - - GB Memory: Actually load latch time from savestate - GB Serialize: Fix game title check - - GB, GBA: Fix sync to video with frameskip - - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866) - - GBA BIOS: Use core's VRAM variable instead of renderer's - - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877) - - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872) - - GBA: Fix keypad IRQs not firing when extra buttons are pressed - - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532) - - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876) - - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883) - GB: Revamp IRQ handling based on new information - - GB Video: Fix read mode when enabling LCD - - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889) Misc: - GBA Timer: Use global cycles for timers - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722) - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only - - Qt: Don't rebuild library view if style hasn't changed - Qt: Redo GameController into multiple classes - - SDL: Fix 2.0.5 build on macOS under some circumstances - Test: Restructure test suite into multiple executables - Python: Integrate tests from cinema test suite - Util: Don't build crc32 if the function already exists - - GBA: Detect hardware for Pokémon FireRed ROM hacks + +0.6.1: (2017-10-01) +Bugfixes: + - GB, GBA: Fix crashes when attempting to identify null VFiles + - GB, GBA: Fix sync to video with frameskip + - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834) + - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866) + - GB Core: Fix palette loading when loading a foreign config + - GB MBC: Pocket Cam memory should be accessible without enabling + - GB MBC: Fix SRAM sizes 4 and 5 + - GB MBC: Fix RTC initialization (fixes mgba.io/i/825) + - GB MBC: Fix RTC loading when file size is off + - GB Memory: Initialize peripheral pointers + - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831) + - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855) + - GB Memory: Actually load latch time from savestate + - GB Serialize: Fix deserializing video STAT + - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826) + - GB Video: Fix potential hang when ending mode 0 + - GB Video: Fix read mode when enabling LCD + - GBA: Reset active region as needed when loading a ROM + - GBA: Fix keypad IRQs not firing when extra buttons are pressed + - GBA BIOS: Use core's VRAM variable instead of renderer's + - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889) + - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876) + - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877) + - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883) + - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532) + - Python: Fix importing .gb or .gba before .core + - Qt: Fix command line debugger closing second game + - Qt: Fix LOG argument order + - Qt: Fix timezone issues with time overrides + - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841) + - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872) +Misc: - CMake: Fix CPack dependencies for libpng 1.6 + - GBA: Detect hardware for Pokémon FireRed ROM hacks + - GBA Cheats: Improve detection of raw cheats + - Qt: Don't rebuild library view if style hasn't changed - Qt: Allow overrides to be saved before a game is loaded - - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885) - - GBA Cheats: Improve detection of raw cheats - Qt: Hide mouse immediately when loading + - SDL: Fix 2.0.5 build on macOS under some circumstances + - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885) 0.6.0: (2017-07-16) Features: