GBA Video: Remove dead code
Vicki Pfau vi@endrift.com
Sat, 11 Aug 2018 12:46:46 -0700
1 files changed,
0 insertions(+),
3 deletions(-)
jump to
M
src/gba/renderers/software-obj.c
→
src/gba/renderers/software-obj.c
@@ -9,9 +9,6 @@ #define SPRITE_NORMAL_LOOP(DEPTH, TYPE) \
SPRITE_YBASE_ ## DEPTH(inY); \ unsigned tileData; \ for (; outX < condition; ++outX, inX += xOffset) { \ - if (!(renderer->row[outX] & FLAG_UNWRITTEN)) { \ - continue; \ - } \ renderer->spriteCyclesRemaining -= 1; \ SPRITE_XBASE_ ## DEPTH(inX); \ SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(inX); \