Qt: Remove use of NaN
Jeffrey Pfau jeffrey@endrift.com
Sun, 21 Feb 2016 11:16:21 -0800
3 files changed,
3 insertions(+),
7 deletions(-)
M
src/platform/qt/Window.cpp
→
src/platform/qt/Window.cpp
@@ -48,11 +48,6 @@ }
using namespace QGBA; -#if defined(__WIN32) || defined(__OpenBSD__) -// This is a macro everywhere except MinGW and OpenBSD, it seems -using std::isnan; -#endif - Window::Window(ConfigController* config, int playerId, QWidget* parent) : QMainWindow(parent) , m_log(0)@@ -774,7 +769,7 @@ }
m_controller->threadContinue(); if (title.isNull()) { setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion)); - } else if (isnan(fps)) { + } else if (fps < 0) { setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion)); } else { setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
M
src/platform/qt/Window.h
→
src/platform/qt/Window.h
@@ -142,7 +142,7 @@
QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name); QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name); - void updateTitle(float fps = NAN); + void updateTitle(float fps = -1); GameController* m_controller; Display* m_display;