add trees in level1
Marco Andronaco andronacomarco@gmail.com
Wed, 15 Apr 2020 19:17:55 +0200
3 files changed,
6 insertions(+),
6 deletions(-)
M
Assets/Scenes/Level1.unity
→
Assets/Scenes/Level1.unity
@@ -196,7 +196,7 @@ objectReference: {fileID: 0}
- target: {fileID: 2903023576600675225, guid: a4e442e0015c9b5459a7b2ecdd0cc233, type: 3} propertyPath: m_LocalPosition.x - value: 621.651 + value: 639.36 objectReference: {fileID: 0} - target: {fileID: 2903023576600675225, guid: a4e442e0015c9b5459a7b2ecdd0cc233, type: 3}@@ -206,7 +206,7 @@ objectReference: {fileID: 0}
- target: {fileID: 2903023576600675225, guid: a4e442e0015c9b5459a7b2ecdd0cc233, type: 3} propertyPath: m_LocalPosition.z - value: 636.7862 + value: 633.05 objectReference: {fileID: 0} - target: {fileID: 2903023576600675225, guid: a4e442e0015c9b5459a7b2ecdd0cc233, type: 3}@@ -998,17 +998,17 @@ objectReference: {fileID: 0}
- target: {fileID: 4735511268707619407, guid: 89b6a7058a5ce9044b78ab646d904444, type: 3} propertyPath: m_LocalPosition.x - value: 665.83594 + value: 655.8 objectReference: {fileID: 0} - target: {fileID: 4735511268707619407, guid: 89b6a7058a5ce9044b78ab646d904444, type: 3} propertyPath: m_LocalPosition.y - value: 4.914193 + value: 2.509 objectReference: {fileID: 0} - target: {fileID: 4735511268707619407, guid: 89b6a7058a5ce9044b78ab646d904444, type: 3} propertyPath: m_LocalPosition.z - value: 295.51785 + value: 369 objectReference: {fileID: 0} - target: {fileID: 4735511268707619407, guid: 89b6a7058a5ce9044b78ab646d904444, type: 3}
M
Assets/Scripts/Utility/GameMaster.cs
→
Assets/Scripts/Utility/GameMaster.cs
@@ -232,7 +232,7 @@ inventory = i;
fighting = f; lastPosition = pos; lastRotation = rot; - timer = timerfloat; //i may need to initialize this with new first. + timer = timerfloat; Debug.Log("loading scene Level" + currentLevel + ", fighting: " + fighting); }