all repos — mgba @ 679630701eb2ea639f625f427c08981633ee9cdb

mGBA Game Boy Advance Emulator

GBA DMA: Fix invalid DMA reads (fixes #142)
Vicki Pfau vi@endrift.com
Wed, 01 Nov 2017 16:55:31 -0700
commit

679630701eb2ea639f625f427c08981633ee9cdb

parent

20754b772e23b4aafa0c24c626c773ea2f027c03

M CHANGESCHANGES

@@ -23,6 +23,7 @@ - GB Video: Fix loading states while in mode 3

- GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912) - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919) - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921) + - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142) Misc: - GBA Timer: Use global cycles for timers - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
M include/mgba/internal/gba/memory.hinclude/mgba/internal/gba/memory.h

@@ -106,6 +106,7 @@

struct GBADMA dma[4]; struct mTimingEvent dmaEvent; int activeDMA; + uint32_t dmaTransferRegister; bool mirroring; };
M include/mgba/internal/gba/serialize.hinclude/mgba/internal/gba/serialize.h

@@ -169,7 +169,8 @@ * | bits 2 - 3: GB Player inputs posted

* | bits 4 - 8: GB Player transmit position * | bits 9 - 23: Reserved * 0x002C4 - 0x002C7: Game Boy Player next event - * 0x002C8 - 0x002DF: Reserved (leave zero) + * 0x002C8 - 0x002CB: Current DMA transfer word + * 0x002CC - 0x002DF: Reserved (leave zero) * 0x002E0 - 0x002EF: Savedata state * | 0x002E0 - 0x002E0: Savedata type * | 0x002E1 - 0x002E1: Savedata command (see savedata.h)

@@ -293,7 +294,9 @@ GBASerializedHWFlags3 flags3;

uint32_t gbpNextEvent; } hw; - uint32_t reservedHardware[6]; + uint32_t dmaTransferRegister; + + uint32_t reservedHardware[5]; struct { uint8_t type;
M src/gba/dma.csrc/gba/dma.c

@@ -46,6 +46,8 @@ struct GBAMemory* memory = &gba->memory;

address &= 0x0FFFFFFE; if (_isValidDMASAD(dma, address)) { memory->dma[dma].source = address; + } else { + memory->dma[dma].source = 0; } return memory->dma[dma].source; }

@@ -242,31 +244,44 @@ }

info->when += cycles; gba->performingDMA = 1 | (number << 1); - uint32_t word; if (width == 4) { - word = cpu->memory.load32(cpu, source, 0); - gba->bus = word; - cpu->memory.store32(cpu, dest, word, 0); + if (source) { + memory->dmaTransferRegister = cpu->memory.load32(cpu, source, 0); + } + gba->bus = memory->dmaTransferRegister; + cpu->memory.store32(cpu, dest, memory->dmaTransferRegister, 0); + memory->dmaTransferRegister &= 0xFFFF0000; + memory->dmaTransferRegister |= memory->dmaTransferRegister >> 16; } else { if (sourceRegion == REGION_CART2_EX && memory->savedata.type == SAVEDATA_EEPROM) { - word = GBASavedataReadEEPROM(&memory->savedata); - cpu->memory.store16(cpu, dest, word, 0); - } else if (destRegion == REGION_CART2_EX) { + if (memory->savedata.type == SAVEDATA_AUTODETECT) { + mLOG(GBA_MEM, INFO, "Detected EEPROM savegame"); + GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming); + } + memory->dmaTransferRegister = GBASavedataReadEEPROM(&memory->savedata); + } else { + if (source) { + memory->dmaTransferRegister = cpu->memory.load16(cpu, source, 0); + } + } + if (destRegion == REGION_CART2_EX) { if (memory->savedata.type == SAVEDATA_AUTODETECT) { mLOG(GBA_MEM, INFO, "Detected EEPROM savegame"); GBASavedataInitEEPROM(&memory->savedata, gba->realisticTiming); } - word = cpu->memory.load16(cpu, source, 0); - GBASavedataWriteEEPROM(&memory->savedata, word, wordsRemaining); + GBASavedataWriteEEPROM(&memory->savedata, memory->dmaTransferRegister, wordsRemaining); } else { - word = cpu->memory.load16(cpu, source, 0); - cpu->memory.store16(cpu, dest, word, 0); + cpu->memory.store16(cpu, dest, memory->dmaTransferRegister, 0); + } - gba->bus = word | (word << 16); + memory->dmaTransferRegister |= memory->dmaTransferRegister << 16; + gba->bus = memory->dmaTransferRegister; } int sourceOffset = DMA_OFFSET[GBADMARegisterGetSrcControl(info->reg)] * width; int destOffset = DMA_OFFSET[GBADMARegisterGetDestControl(info->reg)] * width; - source += sourceOffset; + if (source) { + source += sourceOffset; + } dest += destOffset; --wordsRemaining; gba->performingDMA = 0;
M src/gba/io.csrc/gba/io.c

@@ -939,6 +939,8 @@ STORE_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);

STORE_32(gba->memory.dma[i].when, 0, &state->dma[i].when); } + state->dmaTransferRegister = gba->memory.dmaTransferRegister; + GBAHardwareSerialize(&gba->memory.hw, state); }

@@ -984,6 +986,7 @@ GBADMASchedule(gba, i, &gba->memory.dma[i]);

} } GBAAudioWriteSOUNDCNT_X(&gba->audio, gba->memory.io[REG_SOUNDCNT_X >> 1]); + gba->memory.dmaTransferRegister = state->dmaTransferRegister; GBADMAUpdate(gba); GBAHardwareDeserialize(&gba->memory.hw, state); }