GBA Audio: Rip out FFmpeg resampler
Jeffrey Pfau jeffrey@endrift.com
Mon, 29 Dec 2014 01:51:50 -0800
7 files changed,
6 insertions(+),
131 deletions(-)
M
CHANGES
→
CHANGES
@@ -3,7 +3,6 @@ Features:
- Support for gamepad axes, e.g. analog sticks or triggers - Add scale presets for up to 6x - Debugger: Add CLI "frame", frame advance command - - Better audio resampling via FFmpeg - Settings window - Bilinear resampling option - Add option to skip BIOS start screen
M
CMakeLists.txt
→
CMakeLists.txt
@@ -101,9 +101,6 @@ if(HAVE_STRNDUP)
add_definitions(-DHAVE_STRNDUP) endif() -set(USE_RESAMPLE OFF) -set(RESAMPLE_LIBRARY "None") - # Platform support if(WIN32) add_definitions(-D_WIN32_WINNT=0x0600)@@ -161,23 +158,21 @@ endif()
include_directories(AFTER ${LIBAVCODEC_INCLUDE_DIRS} ${LIBAVFORMAT_INCLUDE_DIRS} ${LIBAVRESAMPLE_INCLUDE_DIRS} ${LIBAVUTIL_INCLUDE_DIRS} ${LIBSWSCALE_INCLUDE_DIRS}) link_directories(${LIBAVCODEC_LIBRARY_DIRS} ${LIBAVFORMAT_LIBRARY_DIRS} ${LIBAVRESAMPLE_LIBRARY_DIRS} ${LIBAVUTIL_LIBRARY_DIRS} ${LIBSWSCALE_LIBRARY_DIRS}) list(APPEND UTIL_SRC "${CMAKE_SOURCE_DIR}/src/platform/ffmpeg/ffmpeg-encoder.c") - set(RESAMPLE_SRC "${CMAKE_SOURCE_DIR}/src/platform/ffmpeg/ffmpeg-resample.c") string(REGEX MATCH "^[0-9]+" LIBAVCODEC_VERSION_MAJOR ${libavcodec_VERSION}) string(REGEX MATCH "^[0-9]+" LIBAVFORMAT_VERSION_MAJOR ${libavformat_VERSION}) string(REGEX MATCH "^[0-9]+" LIBAVRESAMPLE_VERSION_MAJOR ${libavresample_VERSION}) string(REGEX MATCH "^[0-9]+" LIBAVUTIL_VERSION_MAJOR ${libavutil_VERSION}) string(REGEX MATCH "^[0-9]+" LIBSWSCALE_VERSION_MAJOR ${libswscale_VERSION}) list(APPEND DEPENDENCY_LIB ${LIBAVCODEC_LIBRARIES} ${LIBAVFORMAT_LIBRARIES} ${LIBAVRESAMPLE_LIBRARIES} ${LIBAVUTIL_LIBRARIES} ${LIBSWSCALE_LIBRARIES}) - set(RESAMPLE_LIBRARY "FFmpeg") - set(USE_RESAMPLE ON) set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS},libavcodec${LIBAVCODEC_VERSION_MAJOR},libavformat${LIBAVFORMAT_VERSION_MAJOR},libavresample${LIBAVRESAMPLE_VERSION_MAJOR},libavutil${LIBAVUTIL_VERSION_MAJOR},libswscale${LIBSWSCALE_VERSION_MAJOR}") set(CPACK_DEBIAN_PACKAGE_RECOMMENDS "libavcodec-extra") endif() if(USE_BLIP) - set(RESAMPLE_SRC "${CMAKE_SOURCE_DIR}/src/third-party/blip_buf/blip_buf.c") - set(RESAMPLE_LIBRARY "blip_buf") - set(USE_RESAMPLE ON) + list(APPEND UTIL_SRC "${CMAKE_SOURCE_DIR}/src/third-party/blip_buf/blip_buf.c") + add_definitions(-DRESAMPLE_LIBRARY=RESAMPLE_BLIP_BUF) +else() + add_definitions(-DRESAMPLE_LIBRARY=RESAMPLE_NN) endif() if(USE_MAGICK)@@ -208,15 +203,6 @@ link_directories(${LIBZIP_LIBRARY_DIRS})
list(APPEND DEPENDENCY_LIB ${LIBZIP_LIBRARIES}) add_definitions(-DENABLE_LIBZIP) set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS},libzip2") -endif() - -if(USE_RESAMPLE) - string(TOUPPER ${RESAMPLE_LIBRARY} RESAMPLE_DEFINE) - set(RESAMPLE_DEFINE "RESAMPLE_${RESAMPLE_DEFINE}") - list(APPEND UTIL_SRC ${RESAMPLE_SRC}) - add_definitions(-DRESAMPLE_LIBRARY=${RESAMPLE_DEFINE}) -else() - add_definitions(-DRESAMPLE_LIBRARY=RESAMPLE_NN) endif() # Binaries@@ -278,7 +264,7 @@ message(STATUS " Video recording: ${USE_FFMPEG}")
message(STATUS " GIF recording: ${USE_MAGICK}") message(STATUS " Screenshot/advanced savestate support: ${USE_PNG}") message(STATUS " ZIP support: ${USE_LIBZIP}") -message(STATUS " Better audio resampling (${RESAMPLE_LIBRARY}): ${USE_RESAMPLE}") +message(STATUS " Better audio resampling: ${USE_BLIP}") message(STATUS "Frontend summary:") message(STATUS " Qt: ${BUILD_QT}") message(STATUS " SDL (${SDL_VERSION}): ${BUILD_SDL}")
M
src/gba/gba-audio.h
→
src/gba/gba-audio.h
@@ -20,7 +20,6 @@
extern const unsigned GBA_AUDIO_SAMPLES; #define RESAMPLE_NN 0 -#define RESAMPLE_FFMPEG 1 #define RESAMPLE_BLIP_BUF 2 DECL_BITFIELD(GBAAudioRegisterEnvelope, uint16_t);
D
src/platform/ffmpeg/ffmpeg-resample.c
@@ -1,64 +0,0 @@
-/* Copyright (c) 2013-2014 Jeffrey Pfau - * - * This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ -#include "ffmpeg-resample.h" - -#include "gba-audio.h" - -#include <libavresample/avresample.h> -#include <libavutil/opt.h> - -struct AVAudioResampleContext* GBAAudioOpenLAVR(unsigned inputRate, unsigned outputRate) { - AVAudioResampleContext *avr = avresample_alloc_context(); - av_opt_set_int(avr, "in_channel_layout", AV_CH_LAYOUT_STEREO, 0); - av_opt_set_int(avr, "out_channel_layout", AV_CH_LAYOUT_STEREO, 0); - av_opt_set_int(avr, "in_sample_rate", inputRate, 0); - av_opt_set_int(avr, "out_sample_rate", outputRate, 0); - av_opt_set_int(avr, "in_sample_fmt", AV_SAMPLE_FMT_S16P, 0); - av_opt_set_int(avr, "out_sample_fmt", AV_SAMPLE_FMT_S16, 0); - if (avresample_open(avr)) { - avresample_free(&avr); - return 0; - } - return avr; -} - -struct AVAudioResampleContext* GBAAudioReopenLAVR(struct AVAudioResampleContext* avr, unsigned inputRate, unsigned outputRate) { - avresample_close(avr); - av_opt_set_int(avr, "in_sample_rate", inputRate, 0); - av_opt_set_int(avr, "out_sample_rate", outputRate, 0); - if (avresample_open(avr)) { - avresample_free(&avr); - return 0; - } - return avr; -} - -unsigned GBAAudioResampleLAVR(struct GBAAudio* audio, struct AVAudioResampleContext* avr, struct GBAStereoSample* output, unsigned nSamples) { - int16_t left[GBA_AUDIO_SAMPLES]; - int16_t right[GBA_AUDIO_SAMPLES]; - int16_t* samples[2] = { left, right }; - - size_t totalRead = 0; - size_t available = avresample_available(avr); - if (available) { - totalRead = avresample_read(avr, (uint8_t**) &output, nSamples); - nSamples -= totalRead; - output += totalRead; - } - while (nSamples) { - unsigned read = GBAAudioCopy(audio, left, right, GBA_AUDIO_SAMPLES); - if (read == 0) { - memset(output, 0, nSamples * sizeof(struct GBAStereoSample)); - break; - } - - size_t currentRead = avresample_convert(avr, (uint8_t**) &output, nSamples * sizeof(struct GBAStereoSample), nSamples, (uint8_t**) samples, sizeof(left), read); - nSamples -= currentRead; - output += currentRead; - totalRead += currentRead; - } - return totalRead; -}
D
src/platform/ffmpeg/ffmpeg-resample.h
@@ -1,17 +0,0 @@
-/* Copyright (c) 2013-2014 Jeffrey Pfau - * - * This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ -#ifndef FFMPEG_RESAMPLE -#define FFMPEG_RESAMPLE - -struct AVAudioResampleContext; -struct GBAAudio; -struct GBAStereoSample; - -struct AVAudioResampleContext* GBAAudioOpenLAVR(unsigned inputRate, unsigned outputRate); -struct AVAudioResampleContext* GBAAudioReopenLAVR(struct AVAudioResampleContext* avr, unsigned inputRate, unsigned outputRate); -unsigned GBAAudioResampleLAVR(struct GBAAudio* audio, struct AVAudioResampleContext* avr, struct GBAStereoSample* output, unsigned nSamples); - -#endif
M
src/platform/sdl/sdl-audio.c
→
src/platform/sdl/sdl-audio.c
@@ -8,10 +8,7 @@
#include "gba.h" #include "gba-thread.h" -#if RESAMPLE_LIBRARY == RESAMPLE_FFMPEG -#include "platform/ffmpeg/ffmpeg-resample.h" -#include <libavresample/avresample.h> -#elif RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF +#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF #include "third-party/blip_buf/blip_buf.h" #endif@@ -46,10 +43,6 @@ if (context->samples > threadContext->audioBuffers) {
threadContext->audioBuffers = context->samples * 2; } -#if RESAMPLE_LIBRARY == RESAMPLE_FFMPEG - context->avr = 0; -#endif - SDL_PauseAudio(0); return true; }@@ -59,9 +52,6 @@ UNUSED(context);
SDL_PauseAudio(1); SDL_CloseAudio(); SDL_QuitSubSystem(SDL_INIT_AUDIO); -#if RESAMPLE_LIBRARY == RESAMPLE_FFMPEG - avresample_free(&context->avr); -#endif } void GBASDLPauseAudio(struct GBASDLAudio* context) {@@ -91,22 +81,6 @@ len /= 2 * audioContext->obtainedSpec.channels;
if (audioContext->obtainedSpec.channels == 2) { GBAAudioResampleNN(&audioContext->thread->gba->audio, audioContext->ratio, &audioContext->drift, ssamples, len); } -#elif RESAMPLE_LIBRARY == RESAMPLE_FFMPEG - float ratio = GBAAudioCalculateRatio(audioContext->thread->gba->audio.sampleRate, audioContext->thread->fpsTarget, audioContext->thread->gba->audio.sampleRate); - if (!audioContext->avr) { - if (!audioContext->thread->gba->audio.sampleRate) { - memset(data, 0, len); - return; - } - audioContext->ratio = ratio; - audioContext->avr = GBAAudioOpenLAVR(audioContext->thread->gba->audio.sampleRate / ratio, audioContext->obtainedSpec.freq); - } else if (ratio != audioContext->ratio) { - audioContext->ratio = ratio; - audioContext->avr = GBAAudioReopenLAVR(audioContext->avr, audioContext->thread->gba->audio.sampleRate / ratio, audioContext->obtainedSpec.freq); - } - struct GBAStereoSample* ssamples = (struct GBAStereoSample*) data; - len /= 2 * audioContext->obtainedSpec.channels; - GBAAudioResampleLAVR(&audioContext->thread->gba->audio, audioContext->avr, ssamples, len); #elif RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF double fauxClock = GBAAudioCalculateRatio(1, audioContext->thread->fpsTarget, 1); GBASyncLockAudio(&audioContext->thread->sync);
M
src/platform/sdl/sdl-audio.h
→
src/platform/sdl/sdl-audio.h
@@ -24,8 +24,6 @@ float ratio;
#endif #if RESAMPLE_LIBRARY == RESAMPLE_NN float drift; -#elif RESAMPLE_LIBRARY == RESAMPLE_FFMPEG - struct AVAudioResampleContext* avr; #endif struct GBAThread* thread;