all repos — RPG @ 3551efcf4f46d0b1cbb9cdb7fff743c4354f4129

Fully functional 3D turn based role playing game coded in C# and base Unity.

added tutorial; added sfx to UI
Marco Andronaco andronacomarco@gmail.com
Fri, 17 Apr 2020 12:17:58 +0200
commit

3551efcf4f46d0b1cbb9cdb7fff743c4354f4129

parent

9639697424c1e8744f7291270ed4fcc647c4eee7

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Each character + has a specific set of stats you can check out in the pause menu. Use them to your + advantage! +--- !u!1 &2231255153703252205 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 9205432334893603462} + - component: {fileID: 251716103866999916} + - component: {fileID: 476836062896294880} + m_Layer: 5 + m_Name: txt_content1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &9205432334893603462 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2231255153703252205} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6769868182180520882} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: -0.024994, y: -245.8} + m_SizeDelta: {x: 1753.8, y: 370.9} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &251716103866999916 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2231255153703252205} + m_CullTransparentMesh: 0 +--- !u!114 &476836062896294880 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2231255153703252205} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + m_FontData: + m_Font: {fileID: 12800000, guid: a532237bcf572d34598c67906644e7d6, type: 3} + m_FontSize: 85 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 1 + m_MaxSize: 120 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: 'Just be careful and watch out for enemies, because they will look for a + fight if they see you. + + + Use WASD to move and the Esc key to bring up the pause menu. You can also interact + with NPCs using the E key.' +--- !u!1 &2351445154747164701 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 209564780754673546} + - component: {fileID: 8851105343733885549} + - component: {fileID: 8957593478539095811} + m_Layer: 5 + m_Name: Text + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &209564780754673546 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2351445154747164701} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 7070671946897065622} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &8851105343733885549 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2351445154747164701} + m_CullTransparentMesh: 0 +--- !u!114 &8957593478539095811 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2351445154747164701} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} + m_RaycastTarget: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null + m_FontData: + m_Font: {fileID: 12800000, guid: a532237bcf572d34598c67906644e7d6, type: 3} + m_FontSize: 117 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 10 + m_MaxSize: 147 + m_Alignment: 7 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: Back +--- !u!1 &4356178250471087653 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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A Assets/Scenes/Tutorial.unity.meta

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+fileFormatVersion: 2 +guid: 7fd983d3470541447b5ee3d8ffe309c3 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant:
M Assets/Scripts/Menu/MenuManager.csAssets/Scripts/Menu/MenuManager.cs

@@ -38,7 +38,7 @@

#region Menu buttons public void NewGame() { - SceneManager.LoadScene("Level0"); + SceneManager.LoadScene("Tutorial"); } public void LoadGame()
M Assets/Scripts/Overworld/OverworldUIManager.csAssets/Scripts/Overworld/OverworldUIManager.cs

@@ -17,12 +17,14 @@

public int currentPanel = 0; //inventory info - [Header("Set panels here")] + [Header("Set stuff here")] [SerializeField] private GameObject partyObject = null; [SerializeField] private List<GoodGuy> party; [SerializeField] private GameObject pause_panel = null; [SerializeField] private GameObject[] panel = null; [SerializeField] private Text goldText = null; + [SerializeField] private AudioManager audioManager = null; + public Text desc_text = null; public enum Panel {

@@ -42,6 +44,7 @@ {

hideAllPanels(); if (onOff) { + audioManager.playButtonSound(3); UI.showCursor(true); pause_panel.SetActive(true); } else

@@ -224,14 +227,20 @@ }

private void selectedSource(GoodGuy s) { + //TODO: better logic without gameobject.find + GameObject tmp = GameObject.Find("inventory_target_btns"); + if(tmp) + tmp.SetActive(false); + tmp = GameObject.Find("abilities_target_btns"); + if(tmp) + tmp.SetActive(false); + currentSource = s; Transform t = panel[(int)Panel.Abilities].transform.GetChild(2); - int i = 0; Button btn; if (s != null) { - foreach (Ability a in s.stats.GetAbilities()) { if (i > t.childCount)

@@ -239,6 +248,7 @@ break;

if (a.ow_usable) { btn = t.GetChild(i).GetComponent<Button>(); + btn.enabled = true; btn.gameObject.SetActive(true); btn.GetComponentInChildren<Text>().text = a.ToString(); btn.onClick.RemoveAllListeners();
A Assets/Scripts/Utility/AudioManager.cs

@@ -0,0 +1,27 @@

+using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(AudioSource))] +public class AudioManager : MonoBehaviour +{ + [SerializeField] private AudioClip[] buttonSounds = null; + private AudioSource audioSource; + + public void playButtonSound(int index){ + if(index <= buttonSounds.Length) + audioSource.PlayOneShot(buttonSounds[index]); + } + + // Start is called before the first frame update + void Start() + { + audioSource = GetComponent<AudioSource>(); + } + + // Update is called once per frame + void Update() + { + + } +}
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M Assets/Scripts/Utility/Inventory/Items/BottledMiracle.csAssets/Scripts/Utility/Inventory/Items/BottledMiracle.cs

@@ -11,6 +11,6 @@ name = "Miracle in a bottle";

price = 350; effect = new ReviveFull(); consumable = true; - description = "Looks like somebody managed to fit a whole miracle inside this small bottle."; + description = "Somebody managed to fit a whole miracle inside this bottle."; } }
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A Assets/TutorialManager.cs

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+using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class TutorialManager : MonoBehaviour +{ + [SerializeField] private GameObject backButton = null, prevButton = null, nextButton = null, startButton = null; + [SerializeField] private GameObject[] pages = null; + + private int page = 0; + + private void showPage() + { + if(page > -1 && page <= pages.Length) + { + foreach(GameObject p in pages) + { + p.SetActive(false); + } + pages[page].SetActive(true); + } else { + Debug.Log("Can't show page " + page); + } + + if(page == pages.Length - 1) + { + nextButton.SetActive(false); + startButton.gameObject.SetActive(true); + } else { + nextButton.SetActive(true); + startButton.gameObject.SetActive(false); + } + if(page == 0) + { + prevButton.SetActive(false); + backButton.gameObject.SetActive(true); + } else { + prevButton.SetActive(true); + backButton.gameObject.SetActive(false); + } + + } + + public void backToMenu() + { + Time.timeScale = 1; + SceneManager.LoadScene("Menu"); + } + + public void nextPage() + { + page++; + //Debug.Log((page - 1) + " => " + page); + showPage(); + } + + public void prevPage() + { + page--; + //Debug.Log((page + 1) + " => " + page); + showPage(); + } + + public void startGame() + { + Time.timeScale = 1; + GameMaster.Instance.resetGame(); + SceneManager.LoadScene("Level0"); + } + void Start() + { + Time.timeScale = 0; + } +}
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useOnDemandResources: 0 accelerometerFrequency: 60 companyName: Marco Andronaco - productName: Remnants of Peek Galeer + productName: Remnants of Peak Galeer defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}