added tutorial; added sfx to UI
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#region Menu buttons public void NewGame() { - SceneManager.LoadScene("Level0"); + SceneManager.LoadScene("Tutorial"); } public void LoadGame()
@@ -17,12 +17,14 @@
public int currentPanel = 0; //inventory info - [Header("Set panels here")] + [Header("Set stuff here")] [SerializeField] private GameObject partyObject = null; [SerializeField] private List<GoodGuy> party; [SerializeField] private GameObject pause_panel = null; [SerializeField] private GameObject[] panel = null; [SerializeField] private Text goldText = null; + [SerializeField] private AudioManager audioManager = null; + public Text desc_text = null; public enum Panel {@@ -42,6 +44,7 @@ {
hideAllPanels(); if (onOff) { + audioManager.playButtonSound(3); UI.showCursor(true); pause_panel.SetActive(true); } else@@ -224,14 +227,20 @@ }
private void selectedSource(GoodGuy s) { + //TODO: better logic without gameobject.find + GameObject tmp = GameObject.Find("inventory_target_btns"); + if(tmp) + tmp.SetActive(false); + tmp = GameObject.Find("abilities_target_btns"); + if(tmp) + tmp.SetActive(false); + currentSource = s; Transform t = panel[(int)Panel.Abilities].transform.GetChild(2); - int i = 0; Button btn; if (s != null) { - foreach (Ability a in s.stats.GetAbilities()) { if (i > t.childCount)@@ -239,6 +248,7 @@ break;
if (a.ow_usable) { btn = t.GetChild(i).GetComponent<Button>(); + btn.enabled = true; btn.gameObject.SetActive(true); btn.GetComponentInChildren<Text>().text = a.ToString(); btn.onClick.RemoveAllListeners();
@@ -0,0 +1,27 @@
+using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(AudioSource))] +public class AudioManager : MonoBehaviour +{ + [SerializeField] private AudioClip[] buttonSounds = null; + private AudioSource audioSource; + + public void playButtonSound(int index){ + if(index <= buttonSounds.Length) + audioSource.PlayOneShot(buttonSounds[index]); + } + + // Start is called before the first frame update + void Start() + { + audioSource = GetComponent<AudioSource>(); + } + + // Update is called once per frame + void Update() + { + + } +}
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@@ -11,6 +11,6 @@ name = "Miracle in a bottle";
price = 350; effect = new ReviveFull(); consumable = true; - description = "Looks like somebody managed to fit a whole miracle inside this small bottle."; + description = "Somebody managed to fit a whole miracle inside this bottle."; } }
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+using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class TutorialManager : MonoBehaviour +{ + [SerializeField] private GameObject backButton = null, prevButton = null, nextButton = null, startButton = null; + [SerializeField] private GameObject[] pages = null; + + private int page = 0; + + private void showPage() + { + if(page > -1 && page <= pages.Length) + { + foreach(GameObject p in pages) + { + p.SetActive(false); + } + pages[page].SetActive(true); + } else { + Debug.Log("Can't show page " + page); + } + + if(page == pages.Length - 1) + { + nextButton.SetActive(false); + startButton.gameObject.SetActive(true); + } else { + nextButton.SetActive(true); + startButton.gameObject.SetActive(false); + } + if(page == 0) + { + prevButton.SetActive(false); + backButton.gameObject.SetActive(true); + } else { + prevButton.SetActive(true); + backButton.gameObject.SetActive(false); + } + + } + + public void backToMenu() + { + Time.timeScale = 1; + SceneManager.LoadScene("Menu"); + } + + public void nextPage() + { + page++; + //Debug.Log((page - 1) + " => " + page); + showPage(); + } + + public void prevPage() + { + page--; + //Debug.Log((page + 1) + " => " + page); + showPage(); + } + + public void startGame() + { + Time.timeScale = 1; + GameMaster.Instance.resetGame(); + SceneManager.LoadScene("Level0"); + } + void Start() + { + Time.timeScale = 0; + } +}
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@@ -13,7 +13,7 @@ targetDevice: 2
useOnDemandResources: 0 accelerometerFrequency: 60 companyName: Marco Andronaco - productName: Remnants of Peek Galeer + productName: Remnants of Peak Galeer defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}