all repos — mgba @ 57c127589067d0b6e94083043134c2e5ac732449

mGBA Game Boy Advance Emulator

Qt: Remove default autofire mappings
Jeffrey Pfau jeffrey@endrift.com
Thu, 18 Aug 2016 00:10:37 -0700
commit

57c127589067d0b6e94083043134c2e5ac732449

parent

e7226e76496ca7920daa5ea318a44ee4eb9d1378

2 files changed, 3 insertions(+), 2 deletions(-)

jump to
M CHANGESCHANGES

@@ -59,6 +59,7 @@ - GBA BIOS: Use custom ArcTan, not relying on OS

- PSP2: Sync files per descriptor - GBA Savedata: Add realistic timing for EEPROM - GBA Video: Optimize mode 0 rendering + - Qt: Remove default autofire mappings 0.4.1: (2016-07-11) Bugfixes:
M src/platform/qt/Window.cppsrc/platform/qt/Window.cpp

@@ -1380,13 +1380,13 @@ m_shortcutController->addFunctions(autofireMenu, [this]() {

m_controller->setAutofire(GBA_KEY_A, true); }, [this]() { m_controller->setAutofire(GBA_KEY_A, false); - }, QKeySequence("W"), tr("Autofire A"), "autofireA"); + }, QKeySequence(), tr("Autofire A"), "autofireA"); m_shortcutController->addFunctions(autofireMenu, [this]() { m_controller->setAutofire(GBA_KEY_B, true); }, [this]() { m_controller->setAutofire(GBA_KEY_B, false); - }, QKeySequence("Q"), tr("Autofire B"), "autofireB"); + }, QKeySequence(), tr("Autofire B"), "autofireB"); m_shortcutController->addFunctions(autofireMenu, [this]() { m_controller->setAutofire(GBA_KEY_L, true);