SDL: Attach rumble in SDL frontend
Jeffrey Pfau jeffrey@endrift.com
Sun, 25 Sep 2016 21:16:23 -0700
2 files changed,
5 insertions(+),
0 deletions(-)
M
CHANGES
→
CHANGES
@@ -17,6 +17,7 @@ - Core: Fix importing save games as read-only
- Util: Fix PNG identification on files too small to be a PNG - GB: Fix invalid STOP behavior on Game Boy Color - GB, GBA: Fix emulator hardlocking when halting with IRQs off + - SDL: Attach rumble in SDL frontend Misc: - All: Only update version info if needed - FFmpeg: Encoding cleanup
M
src/platform/sdl/main.c
→
src/platform/sdl/main.c
@@ -138,6 +138,10 @@ mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
mSDLAttachPlayer(&renderer.events, &renderer.player); mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config)); +#if SDL_VERSION_ATLEAST(2, 0, 0) + renderer.core->setRumble(renderer.core, &renderer.player.rumble.d); +#endif + int ret; // TODO: Use opts and config